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3D Audio: Designing Sounds for VR

42 bytes added, 05:19, 15 October 2015
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{{Talk Activity Infobox
|image=
|Event=[[Oculus Connect 2]]
|Type=[[Talk]], [[Game & App Design]]
|Speaker=[[Tom Smurdon]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
==Description==
[[3D audio ]] is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.
==Transcript==
[[Category:Activities]] [[Category:Talks]]
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