https://xinreality.com/mediawiki/api.php?action=feedcontributions&user=Neo222&feedformat=atomVirtual Reality, Augmented Reality Wiki - User contributions [en]2024-03-28T19:33:07ZUser contributionsMediaWiki 1.27.0https://xinreality.com/mediawiki/index.php?title=Magic_Leap_One&diff=24929Magic Leap One2017-12-24T04:20:18Z<p>Neo222: </p>
<hr />
<div>{{stub}}<br />
{{TOCRIGHT}}<br />
==Introduction==<br />
[[Magic Leap One]] is an upcoming [[mixed reality]] / [[augmented reality]] [[HMD]] developed by the tech startup [[Magic Leap]] founded by [[Rony Abovitz]] in 2011. The soon to be released gadget is described by the company as the ‘creator edition’ of its MR headset. Although Magic Leap has kept the final specifications, features, and the price under wraps, the company has promised to start shipping the goggles and related Software Development Kit (SDK) sometime in 2018.<br />
<br />
==Promotional Materials / Goals==<br />
*Users are not bound by physical space anymore. Magic Leap One offers a new way to deliver content for entertainment and work. <br />
*Users are not required to visit different worlds to enjoy gaming. The system brings the characters, story, and action to the real world. <br />
*Go beyond faceless communication that the current technology offers. Be physically present in the digital environment to meet, greet, and communicate with others. <br />
*Magic Leap One will help users exercise their creative muscle; experiment with shapes, colors, and textures; draw, create, and play with small and big digital objects. <br />
*The new mixed reality system will make the whole world your playground. Discover new ways to interact with digital objects, take online shopping to the next level, and do much more.<br />
<br />
==What We Know So Far==<br />
Over the past six years the company has been regularly making headlines and generating a lot of buzz in the tech community. Expectations peaked in 2014 when it was announced that they have received funding from giants such as Alibaba, Google, and others. But, Magic Leap has taken its sweet time to come up with its MR headset prototype.<br />
<br />
The announcement of the impending release of the prototype has come just at the right time. The masses were getting bored of the seasonal updates by the company. Until Wednesday, Magic Leap had been sending out only teasers about what they have been working on. So much so, there were speculations on why there is a prolonged delay by the company to present something concert to the masses. There were rumors in some quarters that the company was facing problems in shrinking its technology to a wearable size. To refute rumors, the company invited Rolling Stone and a few other select media houses to try out its mixed reality prototype.<br />
<br />
==The Three Hardware Components==<br />
The Magic Leap One mixed reality system comprises of three hardware components. <br />
<br />
===The Lightwear Headset===<br />
The headset is modeled on Steampunk sunglasses and the company has promised to offer the headset in two sizes. The goggles will also have the option of custom temple, nose, and forehead pads. Magic Leap also revealed that it’s working on a design that would enable the inclusion of prescription lenses into the goggles. <br />
<br />
The design of the headset is pretty close to what the company has been promising through their regular updates, leaks, and patent news. It may not be quite apparent, but the frames of the goggles look bulky. Anyways, the Magic Leap One goggles look attractively unique and stylish. <br />
<br />
To gather spatial data, the headset comes equipped with multiple integrated sensors and at least six external cameras. Like Microsoft HoloLens, the Magic Leap One has built-in speakers and built-in microphones, four of them in the headset. The MR headset is supposed to have a higher field of view than the HoloLens, but it doesn’t. <br />
<br />
Magic Leap has used Photonic Wafers, which are translucent cells that generate Lightfield signals. Photonic Wafers does this by moving photons inside a 3D nanostructure. More about the Lightfield technology is mention below. <br />
<br />
===The Lightpack Computer===<br />
The computer that powers the headset comes in the form of a compact disc-shaped hip-pack. The device comes with a clip-on mechanism to attach to the belt or shoulder pad and is tethered to the headset. The Lightpack Computer has a dedicated graphic card and is a lot like an Alienware PC or MacBook Pro. <br />
<br />
Interestingly, the Magic Leap Mixed Reality System has another computer situated in the goggle/headset that shares the workload of the Lightpack Computer. The secondary computer, which has limited computing power, is believed to have machine learning capabilities and is tasked to handle detection of the surrounding environment. <br />
<br />
===The Controller===<br />
The third hardware component of the mixed reality system is the handheld controller used to navigate the menus and thoroughly participate in the mixed world created by Magic Leap One. Also, the controller can be tracked in space. The system accepts multiple input modes including eye tracking, head position, gestures, and voice command inputs. <br />
<br />
==Key Features of Magic Leap One==<br />
===Digital Lightfield Technolog===<br />
The device is based on the theory that to understand the surrounding the visual cortex in our brain doesn’t need all the information-rich light that bounces off the objects around us. Hence, there is no need to re-create the light field in its entirety. Instead, the device only needs to capture select pieces of the light field and supply them to the brain via the eye. <br />
<br />
Using this principle, the advanced Digital Lightfield Technology uses photonics to create lights of various depths and combines them with natural light to generate virtual objects. The idea is to narrow the gap between real-world and digital objects. Our brain will be a lot more comfortable processing lifelike virtual objects generated by the device. <br />
<br />
===Visual Perception===<br />
The Magic Leap One is equipped with a powerful sensor suite that detects objects, planes, and surfaces in the surrounding environment and allows their reconstruction. With this technology, the system will see what the user sees of the physical environment. This way, the virtual objects will be capable of more than just establishing their presence along with the real objects. They’ll be able to interact with the surrounding physical world. <br />
<br />
===Persistent Object===<br />
Technologies such as room-mapping and visual perception recreate a digital replica of the real world and store the same. The lightfield/digital objects that the user created and placed in a physical environment will remain there until it is moved or removed by the user. For example: Suppose you mount a virtual TV on a real wall and leave the room. When you return, you’ll find the TV where you placed it. <br />
<br />
===Soundfield Audio===<br />
Immersive audio is as important as the lifelike digital objects. To match the great visuals, Magic Leap has introduced the Soundfield Audio that guarantees amazing audio quality by adding intensity and distance to the sound. <br />
<br />
===Next Generation Interface===<br />
The Magic Leap One goes way beyond the old fashioned click and point interface. The system offers next generation advanced interface that accepts multiple input modes such as eye tracking, head pose, gestures, and voice inputs.<br />
<br />
===High Powered Chipset===<br />
The performance of Magic Leap One will be as good as any high-performing laptop. This is made possible by the powerful, integrated processing unit used in the system. The user of the mixed reality headset will be able to play first-person games from the comfort of his/her room, create high-quality lightfield objects, and 3D models. <br />
<br />
==Software Development Kit (SDK)==<br />
Magic Leap has revealed its plan to also release a Software Development Kit (SDK) in early 2018; they have been promising an SDK launch since 2015. Tech enthusiasts are hoping that the latest announcement about Magic Leap One will speed up the process. Along with the SDK, the company also plans to establish a Creator Portal that would supply the developers with the essential resources, tools, samples, and documentation for application and content creation. <br />
<br />
==Unanswered Questions==<br />
The invitation extended to Rolling Stone and the privilege given to its reporter to try the Magic Leap One System has raised questions from certain tech enthusiasts. Some are asking the reasons for choosing Rolling Stone instead of tech media houses such as CNET or Wired. While many are going gaga over the announcement, some have been very guarded in their response. <br />
<br />
Talking at length about the secondary computer in the goggle, Rony Abovitz, the founder of Magic Leap, said that the hardware has a Wi-Fi, drive, and quite a few electronics bundled inside the headset. But, the founder or the company failed to explain how the whole system works, the type of operating system used, speeds of CPU/GPU in the system, and the full hardware specifications. The masses are yet to know whether the internal components can be upgraded in the future. Will the upgrade be expensive? What are the system’s energy requirements and how is it powered? Etc. <br />
<br />
==References==<br />
*https://www.magicleap.com/?utm_source=reveal&utm_medium=TW&utm_campaign=WTDO<br />
*https://www.theverge.com/2017/12/20/16800474/magic-leap-one-creator-edition-augmented-reality-goggles-announce<br />
*https://www.wired.com/story/its-time-to-take-magic-leap-seriously/<br />
*https://techcrunch.com/2017/12/20/magic-leap-shows-off-its-magic-leap-one-creators-edition-ar-headset-shipping-in-2018/<br />
*https://www.engadget.com/2017/12/20/magic-leap-one-details-questions-dont-know/<br />
*https://www.rollingstone.com/glixel/features/lightwear-introducing-magic-leaps-mixed-reality-goggles-w514479<br />
<br />
[[Category:Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Magic_Leap_One&diff=24928Magic Leap One2017-12-24T04:19:48Z<p>Neo222: </p>
<hr />
<div>{{stub}}<br />
{{TOCRIGHT}}<br />
==Introduction==<br />
[[Magic Leap One]] is an upcoming [[mixed reality]] / [[augmented reality]] [[HMD]] developed by the tech startup [[Magic Leap]] founded by [[Rony Abovitz]] in 2011. The soon to be released gadget is described by the company as the ‘creator edition’ of its MR headset. Although Magic Leap has kept the final specifications, features, and the price under wraps, the company has promised to start shipping the goggles and related Software Development Kit (SDK) sometime in 2018.<br />
<br />
==Promotional Materials / Goals==<br />
*Users are not bound by physical space anymore. Magic Leap One offers a new way to deliver content for entertainment and work. <br />
*Users are not required to visit different worlds to enjoy gaming. The system brings the characters, story, and action to the real world. <br />
*Go beyond faceless communication that the current technology offers. Be physically present in the digital environment to meet, greet, and communicate with others. <br />
*Magic Leap One will help users exercise their creative muscle; experiment with shapes, colors, and textures; draw, create, and play with small and big digital objects. <br />
*The new mixed reality system will make the whole world your playground. Discover new ways to interact with digital objects, take online shopping to the next level, and do much more.<br />
<br />
==What We Know So Far==<br />
Over the past six years the company has been regularly making headlines and generating a lot of buzz in the tech community. Expectations peaked in 2014 when it was announced that they have received funding from giants such as Alibaba, Google, and others. But, Magic Leap has taken its sweet time to come up with its MR headset prototype.<br />
<br />
The announcement of the impending release of the prototype has come just at the right time. The masses were getting bored of the seasonal updates by the company. Until Wednesday, Magic Leap had been sending out only teasers about what they have been working on. So much so, there were speculations on why there is a prolonged delay by the company to present something concert to the masses. There were rumors in some quarters that the company was facing problems in shrinking its technology to a wearable size. To refute rumors, the company invited Rolling Stone and a few other select media houses to try out its mixed reality prototype.<br />
<br />
==The Three Hardware Components of Magic Leap One==<br />
The Magic Leap One mixed reality system comprises of three hardware components. <br />
<br />
===The Lightwear Headset===<br />
The headset is modeled on Steampunk sunglasses and the company has promised to offer the headset in two sizes. The goggles will also have the option of custom temple, nose, and forehead pads. Magic Leap also revealed that it’s working on a design that would enable the inclusion of prescription lenses into the goggles. <br />
<br />
The design of the headset is pretty close to what the company has been promising through their regular updates, leaks, and patent news. It may not be quite apparent, but the frames of the goggles look bulky. Anyways, the Magic Leap One goggles look attractively unique and stylish. <br />
<br />
To gather spatial data, the headset comes equipped with multiple integrated sensors and at least six external cameras. Like Microsoft HoloLens, the Magic Leap One has built-in speakers and built-in microphones, four of them in the headset. The MR headset is supposed to have a higher field of view than the HoloLens, but it doesn’t. <br />
<br />
Magic Leap has used Photonic Wafers, which are translucent cells that generate Lightfield signals. Photonic Wafers does this by moving photons inside a 3D nanostructure. More about the Lightfield technology is mention below. <br />
<br />
===The Lightpack Computer===<br />
The computer that powers the headset comes in the form of a compact disc-shaped hip-pack. The device comes with a clip-on mechanism to attach to the belt or shoulder pad and is tethered to the headset. The Lightpack Computer has a dedicated graphic card and is a lot like an Alienware PC or MacBook Pro. <br />
<br />
Interestingly, the Magic Leap Mixed Reality System has another computer situated in the goggle/headset that shares the workload of the Lightpack Computer. The secondary computer, which has limited computing power, is believed to have machine learning capabilities and is tasked to handle detection of the surrounding environment. <br />
<br />
===The Controller===<br />
The third hardware component of the mixed reality system is the handheld controller used to navigate the menus and thoroughly participate in the mixed world created by Magic Leap One. Also, the controller can be tracked in space. The system accepts multiple input modes including eye tracking, head position, gestures, and voice command inputs. <br />
<br />
==Key Features of Magic Leap One==<br />
===Digital Lightfield Technolog===<br />
The device is based on the theory that to understand the surrounding the visual cortex in our brain doesn’t need all the information-rich light that bounces off the objects around us. Hence, there is no need to re-create the light field in its entirety. Instead, the device only needs to capture select pieces of the light field and supply them to the brain via the eye. <br />
<br />
Using this principle, the advanced Digital Lightfield Technology uses photonics to create lights of various depths and combines them with natural light to generate virtual objects. The idea is to narrow the gap between real-world and digital objects. Our brain will be a lot more comfortable processing lifelike virtual objects generated by the device. <br />
<br />
===Visual Perception===<br />
The Magic Leap One is equipped with a powerful sensor suite that detects objects, planes, and surfaces in the surrounding environment and allows their reconstruction. With this technology, the system will see what the user sees of the physical environment. This way, the virtual objects will be capable of more than just establishing their presence along with the real objects. They’ll be able to interact with the surrounding physical world. <br />
<br />
===Persistent Object===<br />
Technologies such as room-mapping and visual perception recreate a digital replica of the real world and store the same. The lightfield/digital objects that the user created and placed in a physical environment will remain there until it is moved or removed by the user. For example: Suppose you mount a virtual TV on a real wall and leave the room. When you return, you’ll find the TV where you placed it. <br />
<br />
===Soundfield Audio===<br />
Immersive audio is as important as the lifelike digital objects. To match the great visuals, Magic Leap has introduced the Soundfield Audio that guarantees amazing audio quality by adding intensity and distance to the sound. <br />
<br />
===Next Generation Interface===<br />
The Magic Leap One goes way beyond the old fashioned click and point interface. The system offers next generation advanced interface that accepts multiple input modes such as eye tracking, head pose, gestures, and voice inputs.<br />
<br />
===High Powered Chipset===<br />
The performance of Magic Leap One will be as good as any high-performing laptop. This is made possible by the powerful, integrated processing unit used in the system. The user of the mixed reality headset will be able to play first-person games from the comfort of his/her room, create high-quality lightfield objects, and 3D models. <br />
<br />
==Software Development Kit (SDK)==<br />
Magic Leap has revealed its plan to also release a Software Development Kit (SDK) in early 2018; they have been promising an SDK launch since 2015. Tech enthusiasts are hoping that the latest announcement about Magic Leap One will speed up the process. Along with the SDK, the company also plans to establish a Creator Portal that would supply the developers with the essential resources, tools, samples, and documentation for application and content creation. <br />
<br />
==Unanswered Questions==<br />
The invitation extended to Rolling Stone and the privilege given to its reporter to try the Magic Leap One System has raised questions from certain tech enthusiasts. Some are asking the reasons for choosing Rolling Stone instead of tech media houses such as CNET or Wired. While many are going gaga over the announcement, some have been very guarded in their response. <br />
<br />
Talking at length about the secondary computer in the goggle, Rony Abovitz, the founder of Magic Leap, said that the hardware has a Wi-Fi, drive, and quite a few electronics bundled inside the headset. But, the founder or the company failed to explain how the whole system works, the type of operating system used, speeds of CPU/GPU in the system, and the full hardware specifications. The masses are yet to know whether the internal components can be upgraded in the future. Will the upgrade be expensive? What are the system’s energy requirements and how is it powered? Etc. <br />
<br />
==References==<br />
*https://www.magicleap.com/?utm_source=reveal&utm_medium=TW&utm_campaign=WTDO<br />
*https://www.theverge.com/2017/12/20/16800474/magic-leap-one-creator-edition-augmented-reality-goggles-announce<br />
*https://www.wired.com/story/its-time-to-take-magic-leap-seriously/<br />
*https://techcrunch.com/2017/12/20/magic-leap-shows-off-its-magic-leap-one-creators-edition-ar-headset-shipping-in-2018/<br />
*https://www.engadget.com/2017/12/20/magic-leap-one-details-questions-dont-know/<br />
*https://www.rollingstone.com/glixel/features/lightwear-introducing-magic-leaps-mixed-reality-goggles-w514479<br />
<br />
[[Category:Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Magic_Leap_One&diff=24927Magic Leap One2017-12-24T04:19:20Z<p>Neo222: </p>
<hr />
<div>{{stub}}<br />
{{TOCRIGHT}}<br />
==Introduction==<br />
[[Magic Leap One]] is an upcoming [[mixed reality]] / [[augmented reality]] [[HMD]] developed by the tech startup [[Magic Leap]] founded by [[Rony Abovitz]] in 2011. The soon to be released gadget is described by the company as the ‘creator edition’ of its MR headset. Although Magic Leap has kept the final specifications, features, and the price under wraps, the company has promised to start shipping the goggles and related Software Development Kit (SDK) sometime in 2018.<br />
<br />
==TL;DR==<br />
*Users are not bound by physical space anymore. Magic Leap One offers a new way to deliver content for entertainment and work. <br />
*Users are not required to visit different worlds to enjoy gaming. The system brings the characters, story, and action to the real world. <br />
*Go beyond faceless communication that the current technology offers. Be physically present in the digital environment to meet, greet, and communicate with others. <br />
*Magic Leap One will help users exercise their creative muscle; experiment with shapes, colors, and textures; draw, create, and play with small and big digital objects. <br />
*The new mixed reality system will make the whole world your playground. Discover new ways to interact with digital objects, take online shopping to the next level, and do much more.<br />
<br />
==What We Know So Far==<br />
Over the past six years the company has been regularly making headlines and generating a lot of buzz in the tech community. Expectations peaked in 2014 when it was announced that they have received funding from giants such as Alibaba, Google, and others. But, Magic Leap has taken its sweet time to come up with its MR headset prototype.<br />
<br />
The announcement of the impending release of the prototype has come just at the right time. The masses were getting bored of the seasonal updates by the company. Until Wednesday, Magic Leap had been sending out only teasers about what they have been working on. So much so, there were speculations on why there is a prolonged delay by the company to present something concert to the masses. There were rumors in some quarters that the company was facing problems in shrinking its technology to a wearable size. To refute rumors, the company invited Rolling Stone and a few other select media houses to try out its mixed reality prototype.<br />
<br />
==The Three Hardware Components of Magic Leap One==<br />
The Magic Leap One mixed reality system comprises of three hardware components. <br />
<br />
===The Lightwear Headset===<br />
The headset is modeled on Steampunk sunglasses and the company has promised to offer the headset in two sizes. The goggles will also have the option of custom temple, nose, and forehead pads. Magic Leap also revealed that it’s working on a design that would enable the inclusion of prescription lenses into the goggles. <br />
<br />
The design of the headset is pretty close to what the company has been promising through their regular updates, leaks, and patent news. It may not be quite apparent, but the frames of the goggles look bulky. Anyways, the Magic Leap One goggles look attractively unique and stylish. <br />
<br />
To gather spatial data, the headset comes equipped with multiple integrated sensors and at least six external cameras. Like Microsoft HoloLens, the Magic Leap One has built-in speakers and built-in microphones, four of them in the headset. The MR headset is supposed to have a higher field of view than the HoloLens, but it doesn’t. <br />
<br />
Magic Leap has used Photonic Wafers, which are translucent cells that generate Lightfield signals. Photonic Wafers does this by moving photons inside a 3D nanostructure. More about the Lightfield technology is mention below. <br />
<br />
===The Lightpack Computer===<br />
The computer that powers the headset comes in the form of a compact disc-shaped hip-pack. The device comes with a clip-on mechanism to attach to the belt or shoulder pad and is tethered to the headset. The Lightpack Computer has a dedicated graphic card and is a lot like an Alienware PC or MacBook Pro. <br />
<br />
Interestingly, the Magic Leap Mixed Reality System has another computer situated in the goggle/headset that shares the workload of the Lightpack Computer. The secondary computer, which has limited computing power, is believed to have machine learning capabilities and is tasked to handle detection of the surrounding environment. <br />
<br />
===The Controller===<br />
The third hardware component of the mixed reality system is the handheld controller used to navigate the menus and thoroughly participate in the mixed world created by Magic Leap One. Also, the controller can be tracked in space. The system accepts multiple input modes including eye tracking, head position, gestures, and voice command inputs. <br />
<br />
==Key Features of Magic Leap One==<br />
===Digital Lightfield Technolog===<br />
The device is based on the theory that to understand the surrounding the visual cortex in our brain doesn’t need all the information-rich light that bounces off the objects around us. Hence, there is no need to re-create the light field in its entirety. Instead, the device only needs to capture select pieces of the light field and supply them to the brain via the eye. <br />
<br />
Using this principle, the advanced Digital Lightfield Technology uses photonics to create lights of various depths and combines them with natural light to generate virtual objects. The idea is to narrow the gap between real-world and digital objects. Our brain will be a lot more comfortable processing lifelike virtual objects generated by the device. <br />
<br />
===Visual Perception===<br />
The Magic Leap One is equipped with a powerful sensor suite that detects objects, planes, and surfaces in the surrounding environment and allows their reconstruction. With this technology, the system will see what the user sees of the physical environment. This way, the virtual objects will be capable of more than just establishing their presence along with the real objects. They’ll be able to interact with the surrounding physical world. <br />
<br />
===Persistent Object===<br />
Technologies such as room-mapping and visual perception recreate a digital replica of the real world and store the same. The lightfield/digital objects that the user created and placed in a physical environment will remain there until it is moved or removed by the user. For example: Suppose you mount a virtual TV on a real wall and leave the room. When you return, you’ll find the TV where you placed it. <br />
<br />
===Soundfield Audio===<br />
Immersive audio is as important as the lifelike digital objects. To match the great visuals, Magic Leap has introduced the Soundfield Audio that guarantees amazing audio quality by adding intensity and distance to the sound. <br />
<br />
===Next Generation Interface===<br />
The Magic Leap One goes way beyond the old fashioned click and point interface. The system offers next generation advanced interface that accepts multiple input modes such as eye tracking, head pose, gestures, and voice inputs.<br />
<br />
===High Powered Chipset===<br />
The performance of Magic Leap One will be as good as any high-performing laptop. This is made possible by the powerful, integrated processing unit used in the system. The user of the mixed reality headset will be able to play first-person games from the comfort of his/her room, create high-quality lightfield objects, and 3D models. <br />
<br />
==Software Development Kit (SDK)==<br />
Magic Leap has revealed its plan to also release a Software Development Kit (SDK) in early 2018; they have been promising an SDK launch since 2015. Tech enthusiasts are hoping that the latest announcement about Magic Leap One will speed up the process. Along with the SDK, the company also plans to establish a Creator Portal that would supply the developers with the essential resources, tools, samples, and documentation for application and content creation. <br />
<br />
==Unanswered Questions==<br />
The invitation extended to Rolling Stone and the privilege given to its reporter to try the Magic Leap One System has raised questions from certain tech enthusiasts. Some are asking the reasons for choosing Rolling Stone instead of tech media houses such as CNET or Wired. While many are going gaga over the announcement, some have been very guarded in their response. <br />
<br />
Talking at length about the secondary computer in the goggle, Rony Abovitz, the founder of Magic Leap, said that the hardware has a Wi-Fi, drive, and quite a few electronics bundled inside the headset. But, the founder or the company failed to explain how the whole system works, the type of operating system used, speeds of CPU/GPU in the system, and the full hardware specifications. The masses are yet to know whether the internal components can be upgraded in the future. Will the upgrade be expensive? What are the system’s energy requirements and how is it powered? Etc. <br />
<br />
==References==<br />
*https://www.magicleap.com/?utm_source=reveal&utm_medium=TW&utm_campaign=WTDO<br />
*https://www.theverge.com/2017/12/20/16800474/magic-leap-one-creator-edition-augmented-reality-goggles-announce<br />
*https://www.wired.com/story/its-time-to-take-magic-leap-seriously/<br />
*https://techcrunch.com/2017/12/20/magic-leap-shows-off-its-magic-leap-one-creators-edition-ar-headset-shipping-in-2018/<br />
*https://www.engadget.com/2017/12/20/magic-leap-one-details-questions-dont-know/<br />
*https://www.rollingstone.com/glixel/features/lightwear-introducing-magic-leaps-mixed-reality-goggles-w514479<br />
<br />
[[Category:Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Magic_Leap_One&diff=24926Magic Leap One2017-12-24T04:17:57Z<p>Neo222: Created page with "{{stub}} {{TOCRIGHT}} ==Introduction== Magic Leap One is an upcoming mixed reality / augmented reality HMD developed by the tech startup Magic Leap founded..."</p>
<hr />
<div>{{stub}}<br />
{{TOCRIGHT}}<br />
==Introduction==<br />
[[Magic Leap One]] is an upcoming [[mixed reality]] / [[augmented reality]] [[HMD]] developed by the tech startup [[Magic Leap]] founded by [[Rony Abovitz]] in 2011. The soon to be released gadget is described by the company as the ‘creator edition’ of its MR headset. Although Magic Leap has kept the final specifications, features, and the price under wraps, the company has promised to start shipping the goggles and related Software Development Kit (SDK) sometime in 2018.<br />
<br />
==What We Know So Far==<br />
Over the past six years the company has been regularly making headlines and generating a lot of buzz in the tech community. Expectations peaked in 2014 when it was announced that they have received funding from giants such as Alibaba, Google, and others. But, Magic Leap has taken its sweet time to come up with its MR headset prototype.<br />
<br />
The announcement of the impending release of the prototype has come just at the right time. The masses were getting bored of the seasonal updates by the company. Until Wednesday, Magic Leap had been sending out only teasers about what they have been working on. So much so, there were speculations on why there is a prolonged delay by the company to present something concert to the masses. There were rumors in some quarters that the company was facing problems in shrinking its technology to a wearable size. To refute rumors, the company invited Rolling Stone and a few other select media houses to try out its mixed reality prototype.<br />
<br />
==The Three Hardware Components of Magic Leap One==<br />
The Magic Leap One mixed reality system comprises of three hardware components. <br />
<br />
===The Lightwear Headset===<br />
The headset is modeled on Steampunk sunglasses and the company has promised to offer the headset in two sizes. The goggles will also have the option of custom temple, nose, and forehead pads. Magic Leap also revealed that it’s working on a design that would enable the inclusion of prescription lenses into the goggles. <br />
<br />
The design of the headset is pretty close to what the company has been promising through their regular updates, leaks, and patent news. It may not be quite apparent, but the frames of the goggles look bulky. Anyways, the Magic Leap One goggles look attractively unique and stylish. <br />
<br />
To gather spatial data, the headset comes equipped with multiple integrated sensors and at least six external cameras. Like Microsoft HoloLens, the Magic Leap One has built-in speakers and built-in microphones, four of them in the headset. The MR headset is supposed to have a higher field of view than the HoloLens, but it doesn’t. <br />
<br />
Magic Leap has used Photonic Wafers, which are translucent cells that generate Lightfield signals. Photonic Wafers does this by moving photons inside a 3D nanostructure. More about the Lightfield technology is mention below. <br />
<br />
===The Lightpack Computer===<br />
The computer that powers the headset comes in the form of a compact disc-shaped hip-pack. The device comes with a clip-on mechanism to attach to the belt or shoulder pad and is tethered to the headset. The Lightpack Computer has a dedicated graphic card and is a lot like an Alienware PC or MacBook Pro. <br />
<br />
Interestingly, the Magic Leap Mixed Reality System has another computer situated in the goggle/headset that shares the workload of the Lightpack Computer. The secondary computer, which has limited computing power, is believed to have machine learning capabilities and is tasked to handle detection of the surrounding environment. <br />
<br />
===The Controller===<br />
The third hardware component of the mixed reality system is the handheld controller used to navigate the menus and thoroughly participate in the mixed world created by Magic Leap One. Also, the controller can be tracked in space. The system accepts multiple input modes including eye tracking, head position, gestures, and voice command inputs. <br />
<br />
==Key Features of Magic Leap One==<br />
===Digital Lightfield Technolog===<br />
The device is based on the theory that to understand the surrounding the visual cortex in our brain doesn’t need all the information-rich light that bounces off the objects around us. Hence, there is no need to re-create the light field in its entirety. Instead, the device only needs to capture select pieces of the light field and supply them to the brain via the eye. <br />
<br />
Using this principle, the advanced Digital Lightfield Technology uses photonics to create lights of various depths and combines them with natural light to generate virtual objects. The idea is to narrow the gap between real-world and digital objects. Our brain will be a lot more comfortable processing lifelike virtual objects generated by the device. <br />
<br />
===Visual Perception===<br />
The Magic Leap One is equipped with a powerful sensor suite that detects objects, planes, and surfaces in the surrounding environment and allows their reconstruction. With this technology, the system will see what the user sees of the physical environment. This way, the virtual objects will be capable of more than just establishing their presence along with the real objects. They’ll be able to interact with the surrounding physical world. <br />
<br />
===Persistent Object===<br />
Technologies such as room-mapping and visual perception recreate a digital replica of the real world and store the same. The lightfield/digital objects that the user created and placed in a physical environment will remain there until it is moved or removed by the user. For example: Suppose you mount a virtual TV on a real wall and leave the room. When you return, you’ll find the TV where you placed it. <br />
<br />
===Soundfield Audio===<br />
Immersive audio is as important as the lifelike digital objects. To match the great visuals, Magic Leap has introduced the Soundfield Audio that guarantees amazing audio quality by adding intensity and distance to the sound. <br />
<br />
===Next Generation Interface===<br />
The Magic Leap One goes way beyond the old fashioned click and point interface. The system offers next generation advanced interface that accepts multiple input modes such as eye tracking, head pose, gestures, and voice inputs.<br />
<br />
===High Powered Chipset===<br />
The performance of Magic Leap One will be as good as any high-performing laptop. This is made possible by the powerful, integrated processing unit used in the system. The user of the mixed reality headset will be able to play first-person games from the comfort of his/her room, create high-quality lightfield objects, and 3D models. <br />
<br />
==Software Development Kit (SDK)==<br />
Magic Leap has revealed its plan to also release a Software Development Kit (SDK) in early 2018; they have been promising an SDK launch since 2015. Tech enthusiasts are hoping that the latest announcement about Magic Leap One will speed up the process. Along with the SDK, the company also plans to establish a Creator Portal that would supply the developers with the essential resources, tools, samples, and documentation for application and content creation. <br />
<br />
===Magic Leap One – Finding New Ways To Do Things==<br />
*Users are not bound by physical space anymore. Magic Leap One offers a new way to deliver content for entertainment and work. <br />
*Users are not required to visit different worlds to enjoy gaming. The system brings the characters, story, and action to the real world. <br />
*Go beyond faceless communication that the current technology offers. Be physically present in the digital environment to meet, greet, and communicate with others. <br />
*Magic Leap One will help users exercise their creative muscle; experiment with shapes, colors, and textures; draw, create, and play with small and big digital objects. <br />
*The new mixed reality system will make the whole world your playground. Discover new ways to interact with digital objects, take online shopping to the next level, and do much more. <br />
<br />
==Unanswered Questions==<br />
The invitation extended to Rolling Stone and the privilege given to its reporter to try the Magic Leap One System has raised questions from certain tech enthusiasts. Some are asking the reasons for choosing Rolling Stone instead of tech media houses such as CNET or Wired. While many are going gaga over the announcement, some have been very guarded in their response. <br />
<br />
Talking at length about the secondary computer in the goggle, Rony Abovitz, the founder of Magic Leap, said that the hardware has a Wi-Fi, drive, and quite a few electronics bundled inside the headset. But, the founder or the company failed to explain how the whole system works, the type of operating system used, speeds of CPU/GPU in the system, and the full hardware specifications. The masses are yet to know whether the internal components can be upgraded in the future. Will the upgrade be expensive? What are the system’s energy requirements and how is it powered? Etc. <br />
<br />
==References==<br />
*https://www.magicleap.com/?utm_source=reveal&utm_medium=TW&utm_campaign=WTDO<br />
*https://www.theverge.com/2017/12/20/16800474/magic-leap-one-creator-edition-augmented-reality-goggles-announce<br />
*https://www.wired.com/story/its-time-to-take-magic-leap-seriously/<br />
*https://techcrunch.com/2017/12/20/magic-leap-shows-off-its-magic-leap-one-creators-edition-ar-headset-shipping-in-2018/<br />
*https://www.engadget.com/2017/12/20/magic-leap-one-details-questions-dont-know/<br />
*https://www.rollingstone.com/glixel/features/lightwear-introducing-magic-leaps-mixed-reality-goggles-w514479<br />
<br />
[[Category:Devices]] [[Category:Augmented Reality Devices]] [[Category:Mixed Reality Devices]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Magic_Leap&diff=24925Magic Leap2017-12-24T04:12:16Z<p>Neo222: </p>
<hr />
<div>{{Platform Infobox<br />
|image={{#ev:youtube|kw0-JRa9n94|350}}<br />
|Type=[[Augmented Reality]]<br />
|Creator=[[Rony Abovitz]]<br />
|Developer=[[Magic Leap (Company)]]<br />
|Devices=[[Magic Leap One]]<br />
|<br />
}}<br />
{{stub}}<br />
==Introduction==<br />
[[Magic Leap]] is an [[Augmented Reality]] [[AR Platform|platform]] founded by [[Rony Abovitz]] and developed by [[Magic Leap (Company)]]. Developing in stealth mode since 2011, Magic Leap's goal is to create a [[virtual retinal display]] system using [[light fields]]. The company has raised over 590 million dollars from [[Google]], Qualcomm, Andressen Horowitz and other investors. On December 9, 2015, it was revealed that Magic Leap is raising $827 million dollars in a new round of venture funding.<br />
<br />
The main device of Magic Leap is a [[optical head-mounted display]] with a tiny projector that shines light onto a transparent lens, which deflects the light onto the user's retina. Named [[dynamic digitized lightfield signal]] by Magic Leap, this process is different from the traditional stereoscopic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does not trick your eyes to create 3D effects, instead it utilizes the projector and lens to shine light into your eyes directly. The result is sharper and more realistic rendered imageries. Similar to [[HoloLens]], Magic Leap intends to use its technology to blend the real world with that of the artificial.<br />
<br />
==Hardware==<br />
'''[[Magic Leap One]]'''<br />
<br />
===Prototype===<br />
The [[optical head-mounted display]] is a glasses-like wearable connected to a small box (possibly?). It will be a small, self-contained computer that will be comfortable for people to use in public.<ref>http://www.theverge.com/2015/10/20/9579167/magic-leap-manufacturing</ref><br />
<br />
==User Interface==<br />
===Totems===<br />
Totems are normal, physical objects and items infused with virtual prowess. Rather than putting sensors into objects, Magic Leap's camera could add virtual properties onto the object. Different types of objects would be identified differently and have different uses and projections based on their identities. For example small, rectangular blocks of wood, metal or plastic could be identified as "computer mouse". User can move the object while Magic Leap tracks its position, speed and acceleration and feeds the information to its display, simulating the movement of the mouse. Magic Leap could also project a virtual keyboard onto various surfaces. [[Computer Vision]] and [[Object Recognition]] would key components of Magic Leap and its Totems. <br />
<br />
==Apps==<br />
<br />
==Developer==<br />
[[Magic Leap SDK]] was announced on June 2, 2015 during the MIT Technology Review’s EmTech Digital conference. The SDK is compatible with with both [[Unity]] and [[Unreal]] game engines. Sign-ups are available on its website.<ref>http://techcrunch.com/2015/06/02/magic-leap-platform/#.cgymez:aZiW</ref><br />
<br />
Magic Leap will utilize its own operating system built ground up for its OHMD hardware.<ref>http://www.engadget.com/2015/10/20/magic-leap-wsjdlive/</ref><br />
<br />
==History==<br />
'''2011''': Magic Leap began as Magic Leap Studios based in Flordia, U.S. It was initially making a graphic novel and a series of featured films. Rony Abovitz attended Comic-Con and released its first [[Virtual Reality]] app.<br />
<br />
'''2014''': Richard Taylor, co-founder of special effects company [[Weta Workshop]], along with Neal Stephenson, science fiction writer, is working for Magic Leap.<br />
<br />
'''February 5, 2014''': Magic Leap raised 50 million dollars in Series A round.<br />
<br />
'''March 6, 2014''': [[Graeme Devine]] joined Magic Leap as its Chief Creative Officer & Senior VP Games.<br />
<br />
'''October 21, 2014''': Magic Leap raised 542 million dollars in Series B round from [[Google]], [[Qualcomm Ventures]], Andressen Horowitz, Kleiner Perkins, Legendary Entertainment and Obvious Ventures.<br />
<br />
'''December 16, 2014''': [[Neal Stephenson]], author of [[Snow Crash]], joined Magic Leap as the Chief Futurist.<br />
<br />
'''June 1, 2015''': [[Rio Caraeff]], co-founder of Vevo, joined Magic Leap as its Chief Content Officer.<br />
<br />
'''June 2, 2015''': [[Magic Leap SDK]] was announced and sign-ups became available on its website.<br />
<br />
'''February 2, 2016''': Magic Leap raised 793.5 million dollars in Series C round led by [[Alibaba]]. Founder of Alibaba, [[Jack Ma]], joined Magic Leap on its board of directors.<br />
<br />
'''October 18, 2017''': Magic Leap raised $502 million dollars in Series D round led by Singaporean investment firm Temasek.<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Augmented Reality Platform]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Wanted_pages&diff=24803Wanted pages2017-11-23T06:20:07Z<p>Neo222: </p>
<hr />
<div>{{TOCRIGHT}}<br />
==Guides==<br />
[[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5]<br />
<br />
[[How to Become a VR Artist]]<br />
<br />
==Update==<br />
[[TPCAST]] - [https://www.roadtovr.com/tpcast-announces-wireless-adapter-oculus-rift-arriving-q4-2017/ ref 1]<br />
<br />
[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1]<br />
<br />
==Terms==<br />
===Technical Terms===<br />
[[Artificial locomotion]]<br />
<br />
[[360 Video]]<br />
<br />
[[Pose]]<br />
<br />
[[Pose prediction]]<br />
<br />
[[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1]<br />
<br />
[[Near-eye light field]] ([[NE-LF]])<br />
<br />
[[Light fields]] - [https://www.youtube.com/watch?v=rEMP3XEgnws reference 1], [https://www.reddit.com/r/oculus/comments/3ugsxx/light_field_imaging_the_future_of_vrarmr_part_1/ reference 2]<br />
<br />
[[VR audio]] - [http://www.maximumpc.com/how-vr-is-resurrecting-3d-audio/ reference 1]<br />
<br />
[[High Dynamic Range]]<br />
<br />
[[Point cloud]]<br />
<br />
[[Fresnel lens]]<br />
<br />
[[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]]<br />
<br />
[[Ray tracing]]<br />
<br />
[[Lenses]] in HMDs - [http://doc-ok.org/?p=1360 reference 1]<br />
<br />
[[Deep learning]]<br />
<br />
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4]<br />
<br />
[[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process.<br />
<br />
[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR]<br />
<br />
[[FOVAS]] - Field of View Adaptive Streaming - developed by Pixvana<br />
<br />
[[Ray tracing]]<br />
<br />
[[Pixel density]] and [[retinal resolution]] - [http://www.roadtovr.com/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/ ref 1]<br />
<br />
[[Binocular overlap]] - [http://www.roadtovr.com/understanding-binocular-overlap-and-why-its-important-for-vr-headsets/ ref 1]<br />
<br />
[[Focal Surface Display]] - [http://www.roadtovr.com/oculus-research-demonstrate-groundbreaking-focal-surface-display/ ref 1]<br />
<br />
[[Stereo Shading Reprojection]] - [https://developer.oculus.com/blog/introducing-stereo-shading-reprojection-for-unity ref 1]<br />
<br />
===Other Terms===<br />
Various [[Virtual Reality Use Cases]]<br />
<br />
Various [[Augmented Reality Use Cases]]<br />
<br />
[[Ethical Issues in AR]] - [https://shift.newco.co/weve-not-thought-through-the-legal-and-ethical-disruption-of-augmented-reality-e244769c6e9b ref 1]<br />
<br />
[[Enterprise AR]]]<br />
<br />
[[Enterprise VR]]<br />
<br />
[[Reality]]<br />
<br />
[[eCommerce]]<br />
<br />
[[Experience]]<br />
<br />
[[Privacy]]<br />
<br />
[[Education]]<br />
<br />
[[Advertising]]<br />
<br />
[[Social VR]]<br />
<br />
[[VR Addiction]]<br />
<br />
[[Mental health]] problems and [[Insomnia]] caused by VR [http://ukrifter.kitt.net/vr-insomnia/ reference 1]<br />
<br />
[[Waking up in VR]] - [https://vrtodaymagazine.com/experimentswithvr/ reference 1]<br />
<br />
[[Harassment]]<br />
<br />
[[VR advertising]] - [https://www.roadtovr.com/google-begins-experimenting-vr-ads/ ref 1]<br />
<br />
==Hardware==<br />
[[Pimax 5K]] - [https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset ref 1]<br />
<br />
[[Daydream View (2017)]] - [https://www.roadtovr.com/google-daydream-view-2-2017-performance-field-of-view-comfort/ ref 1], [https://www.roadtovr.com/hands-on-google-daydream-view-2-2017-pixel-2-pixel-2-xl/ ref 2] - <br />
<br />
[[Google Pixel 2]] / [[Google Pixel 2 XL]] - [https://www.roadtovr.com/googles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready<br />
<br />
[[Oculus For Business]] - [https://www.oculus.com/blog/announcing-oculus-for-business-bringing-vr-into-the-workplace/ ref 1], [https://www.oculusforbusiness.com/ ref 2]<br />
<br />
[[Oculus Santa Cruz 2]] - [[Santa Cruz Controllers]] - [https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/ ref 1] - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!<br />
<br />
[[Oculus Go]] - [https://www.roadtovr.com/oculus-go-headset-announcement-price-release-date-oculus-connect-4/ ref 1] - Low-end standalone HMD similar to Mobile VR HMD with 3DOF controller<br />
<br />
[[Mindride Airflow]] - [http://www.mindride.co/make-1/ ref] - harness that simulates flying in VR<br />
<br />
New [[Base Stations]] - [http://www.roadtovr.com/valve-confirms-new-steamvr-tracking-lighthouse-base-station-release-date-2017-htc-vive/ reference 1], [https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33x33-foot-playspaces-with-4-base-stations/ ref 2] - New Vive Base Stations<br />
<br />
[[Sync Blinker]] - IR beacon within [[Base Stations]] for [[Lighthouse]]<br />
<br />
[[FOCUS]] - 360 Camera by Link VR<br />
<br />
[https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News]<br />
<br />
[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]]<br />
<br />
[[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]]<br />
<br />
[[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]]<br />
<br />
[[EXOS]] - VR gloves with haptic feedback<br />
<br />
[[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function.<br />
<br />
[[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training.<br />
<br />
[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers.<br />
<br />
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1]<br />
<br />
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook<br />
<br />
[[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]]<br />
<br />
[[DaystAR]] - [https://www.roadtovr.com/lenovo-reveals-ar-headset-daystar/ ref 1] - Standalone AR HMD by Lenovo<br />
<br />
[[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] - <br />
<br />
[[Google Glass Enterprise Edition]] - Google Glass 2.0<br />
<br />
[[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone.<br />
<br />
[[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL<br />
<br />
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]]<br />
<br />
[[Strider VR]] - [https://www.roadtovr.com/strider-vr-intriguing-new-omnidirectional-treadmill-solution/ ref 1] - new approach to omnidirectional treadmill<br />
<br />
[[Eye-Sync]] - portable concussion diagnosis tool.<br />
<br />
[[Samsung Odyssey]] - [https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series.<br />
<br />
Updated [[PlayStation VR]] and [[PlayStation Move]] controllers - [https://www.roadtovr.com/new-psvr-model-way-featuring-integrated-audio-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released<br />
<br />
==Software==<br />
[[Snapchat AR Lenses]]<br />
<br />
[[Bridge SDK]] - [https://www.youtube.com/watch?v=XVXvk1X1Gbs ref 1] - Logitek's SDK that allows the user to use a [[Vive Tracker]] to create and use a VR keyboard from a physical keyboard.<br />
<br />
[[OpenXR]] - [https://www.khronos.org/openxr ref 1] - open standard for VR and AR apps and devices.<br />
<br />
[[CloverVR]] - [https://www.roadtovr.com/adobe-premiere-pro-now-includes-vr-editing-interface-project-clovervr/ ref 1] - VR Editing Interface for Adobe Premiere Pro<br />
<br />
[[NVDIA Holodeck]] - [https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future<br />
<br />
[[Seurat]] - [http://www.roadtovr.com/googles-seurat-surface-light-field-tech-graphical-breakthrough-mobile-vr/ ref 1], [http://www.roadtovr.com/preview-google-seurat-ilm-xlab-mobile-vr-rendering/ ref 2] - Google's surface light-field technology that will bring great visuals to mobile VR.<br />
<br />
[[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]]<br />
<br />
[[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]]<br />
<br />
[[Facebook 360 Capture SDK]] - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.<br />
<br />
[[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.<br />
<br />
[[Google VR]] - Google's VR platform. Consist of [[Cardboard]] for low-end and [[Daydream]] for high-end.<br />
<br />
[[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]].<br />
<br />
[[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera<br />
<br />
[[Vuforia]] - [[Qualcomm]]'s AR SDK<br />
<br />
[[Wikitude]] - AR SDK<br />
<br />
[[Unity]] - game engine<br />
<br />
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity<br />
<br />
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]].<br />
<br />
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]]<br />
<br />
[[EditorVR]] - allows the user to create Unity experiences and games within VR. <br />
<br />
[[Carte Blanche]] - allows the non-technical users to create experiences.<br />
<br />
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine<br />
<br />
[[Unreal VR Editor]] - <br />
<br />
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]] <br />
<br />
[[Oculus Mobile SDK]]<br />
<br />
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1]<br />
<br />
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR<br />
<br />
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]]<br />
<br />
[[Fabric Engine]] - game engine<br />
<br />
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI<br />
<br />
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery.<br />
<br />
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.<br />
<br />
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]].<br />
<br />
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking.<br />
<br />
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]].<br />
<br />
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]].<br />
<br />
[[Stingray]] - game engine by [[Autodesk]].<br />
<br />
[[PresenZ]] - CGI-quality VR rendering software<br />
<br />
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]]<br />
<br />
[[The Lab Renderer]] - [http://steamcommunity.com/games/250820/announcements/detail/604985915045842668 reference 1]<br />
<br />
[[Ansel]] - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.<br />
<br />
[[VRWorks]] - update the page with information from [https://developer.nvidia.com/vrworks source 1], add VRWorks Audio<br />
<br />
[[IC.IDO]] - VR CAD Simulation by ESI Group<br />
<br />
[[Vizor]] - easily create and publish VR content on the web<br />
<br />
[[VLC]] - popular video player that supports 360 videos and VR HMDs.<br />
<br />
[[The View]] - [http://theviewer.co/getstarted source] - create VR Tours easily.<br />
<br />
[[Phantom]] - AR OS<br />
<br />
[[Decentraland]] - [https://decentraland.org/ ref 1] - Peer-to-peer, blockchain-based [[metaverse]]<br />
<br />
[[SteamVR Home]] - [https://steamcommunity.com/games/250820/announcements/detail/1256913672017157095 ref 1]<br />
<br />
[[Pixvana's SPIN Play SDK]] - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player<br />
<br />
[[OpenVR Recorder]] - [https://www.roadtovr.com/openvr-recorder-powerful-tool-capturing-tracking-input-data/ ref 1] - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.<br />
==Apps==<br />
===Games===<br />
[[Doom VFR]] - VR game for the latest Doom game<br />
<br />
[[Fallout 4 VR]] - VR version of Fallout 4, Native VR support for Fallout 4 with motion tracked controllers<br />
<br />
[[Fragments]] - AR detective game for the [[HoloLens]].<br />
<br />
[[Arktika.1]] - Sci-fi FPS game using [[Touch]] made by Studio that made Metro series. [[Touch]] exclusive<br />
<br />
[[Robo Recall]] - Robo FPS game by [[Epic Games]]<br />
<br />
[[SUPERHYPERCUBE]] - VR Tetris game<br />
<br />
[[Resident Evil 7: Biohazard]] - VR mode is exclusive to [[PSVR]]<br />
<br />
[[EVE: Valkyrie]] - multiplayer spaceship dogfighting game for [[Oculus Rift]] and [[PSVR]]<br />
<br />
[[Kingspray Graffiti]] - Graffiti simulator in VR<br />
<br />
[[The Unspoken]] - magic-casting PVP VR game built for [[Rift]] with [[Touch]] by [[Insomniac Games]]<br />
<br />
[[Dead & Buried]] - gunslinging multiplayer FPS game by [[Oculus Studios]] for the [[Touch]]<br />
<br />
[[Minecraft (HoloLens)]]<br />
<br />
[[Scorched Battalion]] - turn-based artillery game ([[Oculus' Mobile VR Jam 2015]] Silver Prize)<br />
<br />
[[Dreams]] - [[PSVR]] game made by [[Media Molecule]], creators of Little Big Planet.<br />
<br />
[[Budget Cuts]] - [http://www.roadtovr.com/hands-on-budget-cuts-inventive-locomotion-is-a-lesson-for-vr-developers/ refrence 1] - VR game for [[HTC Vive]] with stealth and portal elements<br />
<br />
[[Cloudlands]] - [http://www.roadtovr.com/cloudlands-vr-minigolf-is-here-and-real-minigolf-should-be-scared/ reference 1] - VR minigolf<br />
<br />
[[Lucky's Tale]] - [http://www.gizmag.com/luckys-tale-paul-bettner-interview/41343/ reference 1] - VR platforming game that comes with every [[Rift]]<br />
<br />
[[The Gallery: Call of the Starseed]] - adventure game for [[HTC Vive]]<br />
<br />
[[Mars 2030]] - [http://www.roadtovr.com/nasa-fusion-mars-2030-virtual-reality-size-of-skyrim/ reference 1] - Realistic Mars exploration game based by NASA<br />
<br />
[[Eagle Flight]] - [http://www.roadtovr.com/preview-eagle-flight-kinetic-thrill-ride-surprisingly-doesnt-make-want-vomit/ reference 1] - Flying [[VR]] game by [[Ubisoft]]<br />
<br />
[[VR Sports Challenge]] - Play football, basketball, baseball and hockey in [[VR]].<br />
<br />
[[Edge of Nowhere]] - 3rd person action-adventure game by [[Insomniac Games]].<br />
<br />
[[I Expect You To Die]]<br />
<br />
[[CasinoVR]] - gambling in VR<br />
<br />
[[Golem]] - first-person adventure game for [[PSVR]]<br />
<br />
[[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool<br />
<br />
[[How We Soar]] - VR fly game for [[PSVR]]<br />
<br />
[[Island 359]] - Dinosaur hunting [[VR]] game<br />
<br />
[[Tethered]] - adorable strategy game, [[PSVR]] launch title<br />
<br />
[[Statik]] - puzzle-mystery game for [[PSVR]]<br />
<br />
[[Psychonauts in the Rhombus of Ruin]] - Psychonauts VR for [[PSVR]]<br />
<br />
[[Obduction]] - spiritual successor to Myst with [[Oculus Rift]] support<br />
<br />
[[Front Defense]] - HTC's first VR game, a World War II gallery shooter.<br />
<br />
[[Project Arena]] - VR E-Sports for [[Vive]] and [[Touch]] by CCP<br />
<br />
[[Tactera]] - VR real-time strategy game<br />
<br />
[[Pollen]] - First person exploration VR game.<br />
<br />
[[NewRetroArcade: Neon]] - multiplayer, room-scale arcade games for the [[Vive]]<br />
<br />
[[Wilson's Heart]] - Twilight style psychological thriller for [[Touch]].<br />
<br />
[[Killing Floor: Incursion]] - VR version of popular undead FPS Killing Floor for [[Touch]].<br />
<br />
[[Serious Sam VR]] - VR version of Serious Sam FPS game for [[Vive]] and [[Rift]].<br />
<br />
[[Batman: Arkham VR]] - VR version of Batman Arkham for [[PSVR]].<br />
<br />
[[Farpoint]] - Sci-fi FPS game for [[PSVR]].<br />
<br />
[[Star Wars: X-Wing VR Mission]] - X-Wing VR game for PSVR.<br />
<br />
[[Resident Evil 7: Biohazard]] - the entire Resident Evil 7 can be played in PSVR.<br />
<br />
[[Here They Lie]] - horror game for [[PSVR]]<br />
<br />
[[Ripcoil]] - PvP disc battle game for the [[Touch]].<br />
<br />
[[Bound]] - 3D Platformer for [[PSVR]]<br />
<br />
[[Feral Rites]] - VR action brawler from Insomniac games<br />
<br />
[[World War Toons]] - cartoonish World War FPS game for [[PSVR]] and [[Oculus Rift]]<br />
<br />
[[Ice Lakes]] - VR fishing game<br />
<br />
[[SwapBots]] - [http://www.drawandcode.com/work/projects/swapbots-augmented-reality-toy/ link] - AR Toys<br />
<br />
[[Lone Echo]] - Deep space adventure game for [[Touch]] by [[Ready at Dawn]], [[Touch]] exclusive competitive multiplayer game<br />
<br />
[[Project Cars 2]] - realistic racing game with VR support<br />
<br />
[[Chess Ultra]] - VR chess game for all 3 HMDs<br />
<br />
[[Ark Park]] - VR spin-off of [[ARK: Survival Evolved]]<br />
<br />
[[MARVEL Powers United VR]]<br />
<br />
[[Space Junkies]] - Multiplayer Arcade shooter by Ubisoft for Oculus Rift<br />
<br />
===Other Apps===<br />
[[makeVR]]<br />
<br />
[[SteamVR Media Player]] - [http://steamcommunity.com/games/250820/announcements/detail/3021212865824077306 ref 1]<br />
<br />
[[CAE VimedixAR]] - [https://caehealthcare.com/hololens ref 1], [https://caehealthcare.com/newsroom/press-releases/vimedix-ar-with-hololens/ ref 2] - an ultrasound training simulator integrated with the [[Microsoft HoloLens]]<br />
<br />
[[Theatre VR]] - multiplayer VR acting app<br />
<br />
[[AR Stickers]] - [https://www.roadtovr.com/google-adding-ar-stickers-pixel-2-camera-app/ ref 1] - built into Pixel phone's camera app, allows the placement of AR objects and animated characters into photos and videos.<br />
<br />
[[Oculus Dash]] - [https://www.roadtovr.com/oculus-dash-is-a-total-interface-overhaul-for-rift-that-lets-you-use-your-pc-in-vr-oculus-connect-4/ ref 1] - Allows the use of Desktop apps in VR<br />
<br />
[[Oculus Venues]] - Watch concert, sports and other events in VR with up to 1,000 people.<br />
<br />
[[TRIPP]] - [https://www.roadtovr.com/tripp-raises-4-million-develop-mood-altering-vr-experiences/ ref 1] - VR apps that improves mindfulness<br />
<br />
[[Cambria AR]] - AP App that allows users to sample different surface materials for furnitures.<br />
<br />
[[Gravity Sketch]] - 3D design tool in VR.<br />
<br />
[[Oculus Parties]] - party up with friends and communicate in VR.<br />
<br />
[[Oculus Rooms]] - private virtual space to spend time in VR.<br />
<br />
[[YouTube VR]] - [http://www.theverge.com/2016/11/10/13581046/youtube-vr-review-google-daydream-headest-best-app link] - YouTube app for [[Daydream View]]<br />
<br />
[[VRChat]] - [[Social VR]]<br />
<br />
[[Blippar]] - [https://blippar.com/en/products/blippbuilder/ link] - AR Creation tool<br />
<br />
[[AWE.media]] - [https://awe.media/ link] - 360 photo & video creator<br />
<br />
[[Samsung Internet]] - browse the web in [[Gear VR]]<br />
<br />
[[House of Languages]] - language learning in VR<br />
<br />
[[NYT VR]] - New York Times VR app<br />
<br />
[[EVEREST VR]] - Mt. Everest VR experience by [[Sólfar Studios]]<br />
<br />
[[Unimersiv]] - VR educational apps<br />
<br />
[[Quill]] - Oculus' professional VR paint tool<br />
<br />
[[Blippar]] - Visual browsing AR app<br />
<br />
[[Reactive Brush]] - VR Painting App with [[Reactive Grip]] combined with [[SteamVR Controllers]] that allow the user to feel feedback.<br />
<br />
[[Oculus Cinema]]<br />
<br />
[[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal<br />
<br />
[[Vive Home]] - [[HTC]]'s VR portal<br />
<br />
[[Loci]] - HoloLens mind mapping<br />
<br />
[[SketchAR]] - Trace over AR images<br />
<br />
[[Plevr]] - brings streaming service plex to VR with 3D and 360 video.<br />
<br />
[[Pearl (2016)]] - first 360 Video to be nominated for Oscar.<br />
<br />
==Companies and Organizations==<br />
[[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]]<br />
<br />
[[Surreal]] - [https://surreal.tv/ ref 1] - Immersive VR Studio<br />
<br />
[[Neuralink]] - [https://waitbutwhy.com/2017/04/neuralink.html ref 1] - [[Elon Musk]]'s company to develop [[implantable]] [[brain–computer interface]]<br />
<br />
[[Reality Caucus]] - [https://delbene.house.gov/media-center/press-releases/reps-delbene-clarke-flores-issa-and-lieu-form-reality-caucus ref 1] - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies<br />
<br />
[[GVRA]] - [https://www.gvra.com/ site] - Global Virtual Reality Association<br />
<br />
[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company.<br />
<br />
[[Apple]] - [http://www.theverge.com/2016/1/29/10871228/apple-secret-virtual-reality-team-report reference 1] - List the VR/AR acquisitions please.<br />
<br />
[[IrisVR]] - VR for architecture<br />
<br />
[[Envelop VR]] - Data visualization<br />
<br />
[[Two Bit Circus]] - VR + Circus<br />
<br />
[[HTC]] - manufacturer of [[HTC Vive]]<br />
<br />
[[Valve Corporation]] - developer of [[SteamVR]]<br />
<br />
[[Samsung]] - manufacturer of [[Gear VR]]<br />
<br />
[[Body Labs]] - 3D body modeling<br />
<br />
[[Echopixel]] - creator of [[True 3D]], medical visualization software<br />
<br />
[[EEVO]] - platform for VR films<br />
<br />
[[Ximmerse]] - creator of various [[Input Devices]]<br />
<br />
[[WakingApp]] - creator of [[ENTiTi]], AR/VR cloud platform<br />
<br />
[[WeLens]] - rent [[Gear VR]]<br />
<br />
[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs.<br />
<br />
[[Infinity AR]] - [[AR]] glasses<br />
<br />
[[VisiSonics]] - [[3D audio]] capture hardware company<br />
<br />
[[Google DeepMind]] - Artificial Intelligence<br />
<br />
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre<br />
<br />
[[Kaleidoscope VR]] - VR film festival tours around the world.<br />
<br />
[[OBE Immersive]] - company that makes full body input device in the form of a jacket.<br />
<br />
[[VRcade]] - out of home, wireless VR experience<br />
<br />
[[VR Lens Lab]] - prescription lens for VR HMDs<br />
<br />
[[Immersv]] - VR advertising platform<br />
<br />
[[vrse.works]] - Production studio that build tools for VR filmmaking.<br />
<br />
[[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye.<br />
<br />
[[VRC]] - Virtual Reality Company - VR movie studio<br />
<br />
[[KonceptVR]] - produces 360 video content for broadway shows.<br />
<br />
[[Virtual Umbrella]] - Marketing for VR<br />
<br />
[[Baobab Studios]] - VR filmmaking studio<br />
<br />
[[STRIVR Labs]] - use VR for sports training<br />
<br />
[[Nitero]] - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in<br />
<br />
[[HypeVR]] - films volumetric 3D 360 videos<br />
<br />
[[VRsenal]] - VR Arcade with high-end controllers<br />
<br />
[[Virtualitics]] - visualize big data in VR<br />
<br />
[[WaveOptics]] - builds optics for AR<br />
<br />
==Media==<br />
===Books===<br />
[[Rainbows End]]<br />
<br />
[[Ready Player One]]<br />
<br />
[[Otherland]]<br />
<br />
===Shows===<br />
[[Black Mirror]]<br />
<br />
==People==<br />
[[Palmer Luckey]] - Co-founder of [[Oculus VR]] <br />
<br />
[[John Carmack]] - CTO of Oculus VR<br />
<br />
==Events==<br />
[[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries.<br />
<br />
[https://www.youtube.com/playlist?list=PLL2xVXGs1SP4kxSKQsG40PCsItIujwznZ Oculus Connect 2 Talks]<br />
<br />
[[VRLA]]<br />
<br />
[[Leap Motion 3D Jam 2015]] - contest<br />
<br />
[[VR World Congress 2016]] - April 12th 2016 at the Marriott City Centre Hotel in Bristol, U.K.<br />
<br />
[[SEA VR]] - based in Seattle, largest VR convention in northwest<br />
<br />
[[VR FEST]] - takes place in Las Vegas, same time as CES.<br />
<br />
[[VRS Conference]] - Virtual Reality Strategy Conference by Greenlight Insights</div>Neo222https://xinreality.com/mediawiki/index.php?title=Acer_Windows_Mixed_Reality_Headset&diff=24801Acer Windows Mixed Reality Headset2017-11-23T06:17:20Z<p>Neo222: </p>
<hr />
<div>{{Stub}}<br />
{{Device Infobox<br />
|image=[[File:Acervrheadset.png|350px]]<br />
|VR/AR= [[Virtual Reality]]<br />
|Type= [[Head-mounted display]]<br />
|Subtype= [[Discrete HMD]]<br />
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]<br />
|Developer= [[Acer]]<br />
|Operating System= [[Windows 10]]<br />
|Requires= [[PC]]<br />
|Display= Dual LCD display <br />
|Resolution= 2880 x 1440 (1440 x 1440 per eye)<br />
|Pixel Density= 706 ppi<br />
|Refresh Rate= 90Hz<br />
|Field of View= 95 Degree Horizontal<br />
|Optics= [[Fresnel lenses]]<br />
|Tracking= 6DOF<br />
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]<br />
|Positional Tracking= Inside-out tracking<br />
|Latency= Low<br />
|Input= [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Motion Controllers]]<br />
|Connectivity= HDMI, USB<br />
|Weight= 1.87 lb <br />
|Size= Width : 7.7"x 94.3" x 2.9" <br />
|Cable Length= 4 m <br />
|Release Date= August 2017<br />
|Price= $399 with Motion Controller<br />
|Website= https://www.acer.com/ac/en/US/content/series/wmr<br />
}}<br />
== Introduction ==<br />
The [[Acer Windows Mixed Reality Headset]] is one of the first [[head-mounted display|head-mounted displays]] (HMDs) developed in partnership with [[Microsoft]] for this company’s flagship operating system (OS). It is part of a new line of [[virtual reality]] (VR) headsets for the [[Windows 10 VR]], and one of the first to have a prototype ready for testing. The [[VR Headsets|VR headset]] takes advantage of the [[VR]] and [[augmented reality]] (AR) capabilities provided by the [[Windows 10 Creators Update]].<br />
<br />
Microsoft refers to this new range of headsets as [[mixed reality]] (MR), blurring the boundary between AR and VR. The mixed reality headset targets developers and VR/AR enthusiasts. It creates a virtual space where the user can interact with the OS by, for example, projecting Windows apps on the wall or in the middle of thin air.<br />
<br />
Acer’s VR headset uses positioning technology from the [[HoloLens]] project, avoiding the necessity of external infrared illuminators. Indeed, one of the core reasons for Microsoft to introduce its mixed reality headsets is the complexity of setting up virtual reality hardware, which could deter its adoption for some users. Microsoft aims to simplify the setup process - Acer’s headset is designed to be simply plug-and-play - and deliver virtual experiences to users in an affordable manner.<br />
<br />
There have been some issues with the early development kit; there were reports of ambient light affecting how the headset tracking works and causing the screen to black out. However, it is expected that these problems will be solved before its release to the general public.<br />
<br />
The first batch of the headset is scheduled to release in August 2017, at $300, and targets developers. The commercial version is expected to be available at the end of the same year.<br />
<br />
The headset also comes bundled with two motion controllers for $399. This means that Acer VR headset costs the same as the more advanced Oculus Rift.<br />
<br />
== Features ==<br />
Moving away from [[infrared tracking]] [[positional tracking]] technology that involves wall hacking or placing trackers on a crowded desk, The Acer Mixed Reality headset is built upon the evolution of Hololens [[inside-out tracking]] technology. <br />
<br />
With two front facing cameras that track head position and environment, the headset is able to achieve 6[[DoF]] positional tracking without any external trackers. This easy setup made the headset attractive to VR users who find it a burden setting up trackers.<br />
<br />
== Hardware ==<br />
<br />
The Acer Mixed Reality Headset is considerably lighter than [[Rift]] and [[Vive]] and spots a simple sharp colored design. Unlike most headset with clear lens, the headset comes with an opaque lens where you can flip the visor up a clear view of your physical environment. <br />
<br />
The headset also boasts two 2.89” HD LCD displays with 1440 x 1440 resolution per eye at 90Hz refresh rate and 95 degrees [[FOV]]. A single cable with HDMI 2.0 and USB3.0 connectors is all it takes to connect the headset to a high-performance PC. Rather than wand type controllers as in higher-end competitors, the mixed reality headset works with Xbox one controller. <br />
<br />
== Technical Specifications ==<br />
<br />
=== Specifications ===<br />
* Two high-resolution liquid crystal displays at 1440 x 1440 <br />
* 2.89” diagonal display size (x2) <br />
* Front hinged display <br />
* 95 degrees horizontal field of view <br />
* Display refresh rate up to 90 Hz (native) <br />
* Built-in audio out and microphone support through 3.5mm jack <br />
* Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity <br />
* [[Inside-out tracking]]<br />
* 4.00m cable <br />
<br />
=== System recommendations for app developers ===<br />
<br />
{| class="wikitable"<br />
|-<br />
| Operating systems|| Windows 10 – Creators Update (Developer Mode enabled)<br />
|-<br />
| Processor|| Desktop: Intel Desktop i7 (6+ Core) OR AMD Ryzen 7 1700 (8-Core, 16 threads)<br />
|-<br />
| Graphics GPU|| Desktop: NVIDIA GTX 980/1060 | AMD Radeon RX 480 (8GB) equivalent or greater | DX12 and WDDM 2.2 capable GPU<br />
|-<br />
| Graphics drivers|| Windows Display Driver Model (WDDM) 2.2<br />
|-<br />
| Thermal design power|| 15W or greater<br />
|-<br />
| HMD connectors|| HDMI 1.4 or Display Port 1.2 for 60 Hz HMDs<br />
HDMI 2.0 or Display Port 1.2 for 90 Hz HMDs<br />
1x available graphics display port for HMD<br />
<br />
|-<br />
| Resolution|| SVGA (800x600)<br />
|-<br />
| Bit depth || 32 bits of color per pixel<br />
|-<br />
| RAM|| 16GB or greater<br />
|-<br />
| Storage|| >10GB additional free space<br />
|-<br />
| USB|| 1x available USB port for HMD<br />
USB 3.0 Type-A<br />
Note: USB must supply a minimum of 900mA<br />
|-<br />
| Bluetooth|| >Bluetooth 4.0 (for accessory connectivity)<br />
|}<br />
<br />
== Software ==<br />
The Acer Windows 10 Mixed Reality Headset requires the Windows 10 Creator Update to function.<br />
<br />
== Apps ==<br />
The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. As of November 2017, selected VR software from Valve´s Steam VR catalog will be available.<br />
<br />
== Developer ==<br />
Developers who are looking to work on the Acer Windows 10 Mixed Reality Headset could check out more resources at <br />
<br />
https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-mixed-reality<br />
<br />
==Hardware analysis and reception==<br />
One of the main points that virtual reality analysts have noticed is that the Acer Windows Mixed Reality headset is not really mixed reality - at least not for now. Since the Acer Windows headset has cameras on the front that could provide video of the outside world for augmented reality, the fact is that these are - currently - only used for inside-out tracking. However, the HMD’s dual cameras provide the technical capability for augmented reality and, therefore, become a truly ‘mixed reality’ device.<br />
<br />
Depending on the characteristics that the user values, the Acer Windows Mixed Reality headset could be a good option for VR since it has balancing pros and cons. For example, the hardware’s setup is very easy, with Windows 10 native support and no external tracking sensors required; the inside-out head tracking is also considered top-notch but the motions controllers are not on the same level as the competition.<br />
<br />
Dan Ackerman, from CNET, gave an overall impression of the hardware by saying that he was “pleasantly surprised to say that it's far better than it was just a few months ago. Performance has greatly improved since those earlier demo sessions, and setting up the hardware - long a pain point for VR headsets - is quick and easy. But for now, the overall Windows Mixed Reality experience still leaves me with mixed emotions.”<br />
<br />
While the Acer Windows Mixed Reality headset does not break into ‘next-gent’ territory, it could become an entry-level device for VR since the minimal requirements are lower than high-end VR headsets. On the other side, the Oculus Rift costs the same as the Acer Windows HMD and has an advantage over content currently available.<br />
<br />
Below, the main characteristics of the hardware are evaluated regarding pros and cons.<br />
<br />
===Display===<br />
'''Pros''' - Acer’s VR headset has a display resolution of 1,440 x 1,440 per-eye and a field of view of around 100 degrees. The image quality is considered good with a noticeable increase in sharpness compared to the Rift and HTC Vive.<br />
<br />
'''Cons''' - The ‘screen door effect’ is still visible, although reduced. This could be the result of using an LCD display that “in some ways has a more uniform screen door structure than the PenTile subpixel layout of the Rift and Vive.” However, the lack of inconsistencies in color and brightness from one pixel to the next - known as mura - results in a reasonable step up in clarity. Also, quick head movements when combined with high-contrast scene elements reveal a bit of ghosting effect, although this is not particularly noticeable unless one looks for it.<br />
<br />
The Acer Windows Mixed Reality headset display uses Fresnel lenses with medium grit ridges that are between the ones used in the Oculus Rift and the HTC Vive. In high contrast scenes, god ray artifacts can be seen.<br />
<br />
===Headset design===<br />
'''Pros''' - The headset is light, well-balanced, and practical, allowing for long sessions in VR without weighing heavily on the head.<br />
<br />
'''Cons''' - The design of the Acer Windows headset and the materials used give it more of a toy feeling instead of being a premium product. Also, It can be difficult to keep the eyes in the sweet spot of the lenses. Due to the weight of the headset’s cord, sometimes the device goes off-balance to the right side, needing adjustment and tightening of the headstrap.<br />
<br />
===Headphones===<br />
'''Cons''' - There is no integrated headphones. The user will need to plug a 3.5 mm headphones or use a wireless pair. With the cord being positioned on the right side of the Acer Windows Mixed Reality headset, this could interfere with larger headphones. Earbuds might be the better option for the Acer Windows VR headset.<br />
<br />
===Visor===<br />
'''Pros''' - The Acer Mixed Reality headset has a flip-up visor that has been praised for its convenience. It lets the user easily see the real world without removing the HMD. The flip-up visor also simplifies putting the headset on.<br />
<br />
The visor completely prevents any external light from leaking.<br />
<br />
'''Cons''' - For some people, the foam around the nose might affect their normal air intake by pinching the nose slightly.<br />
<br />
===Motion Controllers===<br />
'''Cons''' -The design of the Acer Windows Mixed Reality headset motion controllers is between the Oculus Touch and the HTC Vive wand controllers but with an inferior build quality. They have also been considered large and unbalanced.<br />
<br />
The controllers have a trackpad and thumbstick, and their placement is not the best for how the thumb naturally wants to rest. The ‘grip button’ is small and can be difficult to press depending upon how the user is gripping the controller.<br />
<br />
===Acer Mixed Reality headset setup===<br />
'''Pros''' - The setup for Acer’s Windows headset is fast; the first time setting up the HMD can take around 10 minutes or even less. A factor that contributes to this is the lack of external sensors, saving time by avoiding the setup of a tracking system.<br />
<br />
===Head tracking===<br />
'''Pros''' - The inside-out head-tracking technology of Acer Windows Mixed Reality headset is one of the best, being robust and precise. Occasionally, the system loses tracking and a message is shown asking the user to look around in order to reestablish tracking. The inside-out tracking system seems to work fine even at low levels of light.<br />
<br />
===Controller tracking===<br />
'''Mixed''' - The inside-out tracking system for the motion controllers is not on the same level than the head tracking. Good positional tracking is only obtained when the controllers are in the field of view of the headset’s cameras, which is larger than the FOV of the HMD. When the controllers are out of the cameras’ FOV, location is only assessed by the controllers' internal sensors. In this case, tracking becomes inaccurate quickly. However, when the motion controllers are in front of the cameras, they work closer to what can be expected from the Oculus Rift or HTC Vive. For casual users of VR, the Windows Mixed Reality controllers can be satisfactory, but for hardcore gamers, or users, the inside-out tracking might not be the best.<br />
<br />
===Operating system===<br />
'''Pros''' - The Windows 10 is the foundation for the Mixed Reality experiences that can be accessed by the Acer Windows Mixed Reality headset. Ben Lang, from Road to VR, wrote that it “is an impressive immersive computing foundation that Microsoft has built into Windows 10. Not only is essentially every piece of software on your computer available inside of VR, the Mixed Reality environment also employs robust voice control via Cortona which can help you quickly execute common actions.”<br />
<br />
The VR content is presented in a virtual reality environment called ‘Windows Cliff House’ - a hub for Windows’ VR content which includes flat desktop apps and proper VR apps. The Cliff House is functional and can be customized to the user’s liking.<br />
<br />
'''Cons''' - While the Cliff House is polished and has a sound concept, it still needs to mature and improve the method of controlling traditional apps.<br />
<br />
===Content===<br />
'''Cons''' - Currently, there are only 47 VR apps available to the Windows Mixed Reality headsets. Microsoft will need to improve the content library in order for the headset to become a viable option when compared to its competition.<br />
<br />
== History ==<br />
* October 2016: Microsoft announced a partnership with Acer for the development of a mixed reality headset.<br />
* January 2017: Acer Mixed Reality Headset revealed to attendees at CES 2017.<br />
* August 2017: Developer Version release date.<br />
* October 2017: Consumer Version release date.<br />
<br />
== References ==<br />
* http://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/15364/news/hands-on-acers-windows-10-mixed-reality-headset<br />
* https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/<br />
* https://www.engadget.com/2017/04/12/acer-microsoft-vr-mixed-reality/<br />
* https://www.cnet.com/au/products/acer-windows-mixed-reality-headset/preview/<br />
* https://www.theverge.com/2017/3/1/14779706/microsoft-acer-windows-holographic-mixed-reality-headset<br />
* http://www.pcworld.com/article/3194877/virtual-reality/pc-makers-will-ship-windows-10-mixed-reality-headsets-in-q4.html<br />
* https://uploadvr.com/full-specs-revealed-hp-acer-windows-10-headsets-releasing-august/<br />
* https://www.microsoft.com/en-us/store/d/acer-windows-mixed-reality-headset-developer-edition/8pb4twx13m2n<br />
* https://www.vrheads.com/windows-mixed-reality<br />
* http://www.pcmag.com/news/353384/hands-on-acers-windows-10-mixed-reality-headset<br />
* https://www.cnet.com/products/acer-windows-mixed-reality-headset/review/<br />
* https://www.cnet.com/news/youll-be-able-to-play-steam-games-in-windows-vr-next-week/<br />
* https://www.roadtovr.com/acer-windows-mixed-reality-vr-headset-review-ah101/<br />
* https://www.wareable.com/acer/acer-windows-mixed-reality-hmd-headset-review<br />
<references /><br />
<br />
[[Category:Devices]] [[Category:Virtual Reality Devices]]</div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Software_Infobox&diff=24800Template:Software Infobox2017-11-22T09:12:33Z<p>Neo222: </p>
<hr />
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Designed for use on [[Software]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Software Infobox<br />
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<br />
==Parameters==<br />
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: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of the software<br />
'''<nowiki>|Industry=</nowiki>'''<br />
: Industry<br />
'''<nowiki>|Developer=</nowiki>'''<br />
: Developer<br />
'''<nowiki>|Written In=</nowiki>'''<br />
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: License<br />
'''<nowiki>|Supported Devices=</nowiki>'''<br />
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'''<nowiki>|Release Date=</nowiki>'''<br />
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<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Platform_Infobox&diff=24799Template:Platform Infobox2017-11-22T09:12:23Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
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<noinclude><br />
Designed for use on [[Platform]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Platform Infobox<br />
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|Subtype=<br />
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<br />
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'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of platform. For example [[Virtual Reality]], [[Augmented Reality]].<br />
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: Subtype of the platform.<br />
'''<nowiki>|Creator=</nowiki>'''<br />
: Person(s) that created platform.<br />
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'''<nowiki>|Devices=</nowiki>'''<br />
: Devices for the Platform<br />
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: Price of the platform<br />
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: Platform Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Locomotion_Infobox&diff=24798Template:Locomotion Infobox2017-11-22T09:12:15Z<p>Neo222: </p>
<hr />
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<noinclude><br />
Designed for use on [[Locomotion]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Locomotion Infobox<br />
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<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
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'''<nowiki>|Type=</nowiki>'''<br />
: Type of the Locomotion<br />
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'''<nowiki>|Pros=</nowiki>'''<br />
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[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Event_Infobox&diff=24797Template:Event Infobox2017-11-22T09:11:41Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
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<noinclude><br />
Designed for use on [[Event]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Event Infobox<br />
|image=<br />
|Type=<br />
|Format=<br />
|Presenter=<br />
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</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of event. i.e. Conference, Expo, Contest, Meetup etc.<br />
'''<nowiki>|Format=</nowiki>'''<br />
: Format of the event<br />
'''<nowiki>|Presenter=</nowiki>'''<br />
: The main presenter of the event.<br />
'''<nowiki>|Sponsor=</nowiki>'''<br />
: The additional sponsor(s) of the event<br />
'''<nowiki>|Judge=</nowiki>'''<br />
: The judge(s) of the event<br />
'''<nowiki>|Speaker=</nowiki>'''<br />
: The speaker(s) and panelist(s) of the event<br />
'''<nowiki>|Exhibitor=</nowiki>'''<br />
: The exhibitor(s) of the event<br />
'''<nowiki>|Requirement=</nowiki>'''<br />
: Requirements for entry<br />
'''<nowiki>|Cost=</nowiki>'''<br />
: Cost to enter the event<br />
'''<nowiki>|Prize=</nowiki>'''<br />
: The prize of event. I.E. money such as $1,000,000<br />
'''<nowiki>|Entries=</nowiki>'''<br />
: Number of entries into the event<br />
'''<nowiki>|Winner=</nowiki>'''<br />
: Winner(s) of the event. If there are too many, choose the 1st place winner(s).<br />
'''<nowiki>|Location=</nowiki>'''<br />
: The location of the event<br />
'''<nowiki>|Dates=</nowiki>'''<br />
: The dates of event<br />
'''<nowiki>|Attendants=</nowiki>'''<br />
: number of people Attended the event<br />
'''<nowiki>|Previous=</nowiki>'''<br />
: Previous events.<br />
'''<nowiki>|Next=</nowiki>'''<br />
: Next events.<br />
'''<nowiki>|Website=</nowiki>'''<br />
: Event Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Device_Infobox&diff=24796Template:Device Infobox2017-11-22T09:11:33Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; font-size:120%; padding:0.5em;" | {{{name|{{PAGENAME}}}}}<br />
|-<br />
! colspan="2" |{{#if:{{{image|}}}|{{{image|}}}}}<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; padding:0em;" | Information<br />
|-<br />
{{#if: {{{VR/AR|}}}|<br />
{{!}} '''VR/AR'''<br />
{{!}} {{{VR/AR|}}} }}<br />
|-<br />
{{#if: {{{Type|}}}|<br />
{{!}} '''Type'''<br />
{{!}} {{{Type|}}} }}<br />
|-<br />
{{#if: {{{Subtype|}}}|<br />
{{!}} '''Subtype'''<br />
{{!}} {{{Subtype|}}} }}<br />
|-<br />
{{#if: {{{Platform|}}}|<br />
{{!}} '''Platform'''<br />
{{!}} {{{Platform|}}} }}<br />
|-<br />
{{#if: {{{Creator|}}}|<br />
{{!}} '''Creator'''<br />
{{!}} {{{Creator|}}} }}<br />
|-<br />
{{#if: {{{Developer|}}}|<br />
{{!}} '''Developer'''<br />
{{!}} {{{Developer|}}} }}<br />
|-<br />
{{#if: {{{Manufacturer|}}}|<br />
{{!}} '''Manufacturer'''<br />
{{!}} {{{Manufacturer|}}} }}<br />
|-<br />
{{#if: {{{Operating System|}}}|<br />
{{!}} '''Operating System'''<br />
{{!}} {{{Operating System|}}} }}<br />
|-<br />
{{#if: {{{Versions|}}}|<br />
{{!}} '''Versions'''<br />
{{!}} {{{Versions|}}} }}<br />
|-<br />
{{#if: {{{Requires|}}}|<br />
{{!}} '''Requires'''<br />
{{!}} {{{Requires|}}} }}<br />
|-<br />
{{#if: {{{Predecessor|}}}|<br />
{{!}} '''Predecessor'''<br />
{{!}} {{{Predecessor|}}} }}<br />
|-<br />
{{#if: {{{Successor|}}}|<br />
{{!}} '''Successor'''<br />
{{!}} {{{Successor|}}} }}<br />
|-<br />
{{#if: {{{CPU|}}}|<br />
{{!}} '''CPU'''<br />
{{!}} {{{CPU|}}} }}<br />
|-<br />
{{#if: {{{GPU|}}}|<br />
{{!}} '''GPU'''<br />
{{!}} {{{GPU|}}} }}<br />
|-<br />
{{#if: {{{HPU|}}}|<br />
{{!}} '''HPU'''<br />
{{!}} {{{HPU|}}} }}<br />
|-<br />
{{#if: {{{Memory|}}}|<br />
{{!}} '''Memory'''<br />
{{!}} {{{Memory|}}} }}<br />
|-<br />
{{#if: {{{Storage|}}}|<br />
{{!}} '''Storage'''<br />
{{!}} {{{Storage|}}} }}<br />
|-<br />
{{#if: {{{Display|}}}|<br />
{{!}} '''Display'''<br />
{{!}} {{{Display|}}} }}<br />
|-<br />
{{#if: {{{Resolution|}}}|<br />
{{!}} '''Resolution'''<br />
{{!}} {{{Resolution|}}} }}<br />
|-<br />
{{#if: {{{Pixel Density|}}}|<br />
{{!}} '''Pixel Density'''<br />
{{!}} {{{Pixel Density|}}} }}<br />
|-<br />
{{#if: {{{Refresh Rate|}}}|<br />
{{!}} '''Refresh Rate'''<br />
{{!}} {{{Refresh Rate|}}} }}<br />
|-<br />
{{#if: {{{Persistence|}}}|<br />
{{!}} '''Persistence'''<br />
{{!}} {{{Persistence|}}} }}<br />
|-<br />
{{#if: {{{Precision|}}}|<br />
{{!}} '''Precision'''<br />
{{!}} {{{Precision|}}} }}<br />
|-<br />
{{#if: {{{Field of View|}}}|<br />
{{!}} '''Field of View'''<br />
{{!}} {{{Field of View|}}} }}<br />
|-<br />
{{#if: {{{Optics|}}}|<br />
{{!}} '''Optics'''<br />
{{!}} {{{Optics|}}} }}<br />
|-<br />
{{#if: {{{Tracking|}}}|<br />
{{!}} '''Tracking'''<br />
{{!}} {{{Tracking|}}} }}<br />
|-<br />
{{#if: {{{Rotational Tracking|}}}|<br />
{{!}} '''Rotational Tracking'''<br />
{{!}} {{{Rotational Tracking|}}} }}<br />
|-<br />
{{#if: {{{Positional Tracking|}}}|<br />
{{!}} '''Positional Tracking'''<br />
{{!}} {{{Positional Tracking|}}} }}<br />
|-<br />
{{#if: {{{Update Rate|}}}|<br />
{{!}} '''Update Rate'''<br />
{{!}} {{{Update Rate|}}} }}<br />
|-<br />
{{#if: {{{Tracking Volume|}}}|<br />
{{!}} '''Tracking Volume'''<br />
{{!}} {{{Tracking Volume|}}} }}<br />
|-<br />
{{#if: {{{Latency|}}}|<br />
{{!}} '''Latency'''<br />
{{!}} {{{Latency|}}} }}<br />
|-<br />
{{#if: {{{Audio|}}}|<br />
{{!}} '''Audio'''<br />
{{!}} {{{Audio|}}} }}<br />
|-<br />
{{#if: {{{Camera|}}}|<br />
{{!}} '''Camera'''<br />
{{!}} {{{Camera|}}} }}<br />
|-<br />
{{#if: {{{Sensors|}}}|<br />
{{!}} '''Sensors'''<br />
{{!}} {{{Sensors|}}} }}<br />
|-<br />
{{#if: {{{Input|}}}|<br />
{{!}} '''Input'''<br />
{{!}} {{{Input|}}} }}<br />
|-<br />
{{#if: {{{Connectivity|}}}|<br />
{{!}} '''Connectivity'''<br />
{{!}} {{{Connectivity|}}} }}<br />
|-<br />
{{#if: {{{Power|}}}|<br />
{{!}} '''Power'''<br />
{{!}} {{{Power|}}} }}<br />
|-<br />
{{#if: {{{Weight|}}}|<br />
{{!}} '''Weight'''<br />
{{!}} {{{Weight|}}} }}<br />
|-<br />
{{#if: {{{Size|}}}|<br />
{{!}} '''Size'''<br />
{{!}} {{{Size|}}} }}<br />
|-<br />
{{#if: {{{Cable Length|}}}|<br />
{{!}} '''Cable Length'''<br />
{{!}} {{{Cable Length|}}} }}<br />
|-<br />
{{#if: {{{Release Date|}}}|<br />
{{!}} '''Release Date'''<br />
{{!}} {{{Release Date|}}} }}<br />
|-<br />
{{#if: {{{Price|}}}|<br />
{{!}} '''Price'''<br />
{{!}} {{{Price|}}} }}<br />
|-<br />
{{#if: {{{Website|}}}|<br />
{{!}} '''Website'''<br />
{{!}} {{{Website|}}} }}<br />
|-<br />
|}<includeonly>[[Category:Devices|{{PAGENAME}}]] {{#set:VR/AR={{{VR/AR|}}} |+sep}} {{#set:Type={{{Type|}}} |+sep}} {{#set:Subtype={{{Subtype|}}} |+sep}} {{#set:Platform={{{Platform|}}} |+sep}} {{#set:Creator={{{Creator|}}} |+sep}} {{#set:Developer={{{Developer|}}} |+sep}} {{#set:Manufacturer={{{Manufacturer|}}} |+sep}} {{#set:Operating System={{{Operating System|}}} |+sep}} {{#set:Versions={{{Versions|}}} |+sep}} {{#set:Requires={{{Requires|}}} |+sep}} {{#set:Predecessor={{{Predecessor|}}} |+sep}} {{#set:Successer={{{Successer|}}} |+sep}} {{#set:CPU={{{CPU|}}} |+sep}} {{#set:GPU={{{GPU|}}} |+sep}} {{#set:HPU={{{HPU|}}} |+sep}} {{#set:Memory={{{Memory|}}} |+sep}} {{#set:Storage={{{Storage|}}} |+sep}} {{#set:Display={{{Display|}}} |+sep}} {{#set:Resolution={{{Resolution|}}} |+sep}} {{#set:Pixel Density={{{Pixel Density|}}} |+sep}} {{#set:Refresh Rate={{{Refresh Rate|}}} |+sep}} {{#set:Persistence={{{Persistence|}}} |+sep}} {{#set:Precision={{{Precision|}}} |+sep}} {{#set:Field of View={{{Field of View|}}} |+sep}} {{#set:Optics={{{Optics|}}} |+sep}} {{#set:Tracking={{{Tracking|}}} |+sep}} {{#set:Rotational Tracking={{{Rotational Tracking|}}} |+sep}} {{#set:Positional Tracking={{{Positional Tracking|}}} |+sep}} {{#set:Update Rate={{{Update Rate|}}} |+sep}} {{#set:Tracking Volume={{{Tracking Volume|}}} |+sep}} {{#set:Latency={{{Latency|}}} |+sep}} {{#set:Audio={{{Audio|}}} |+sep}} {{#set:Camera={{{Camera|}}} |+sep}} {{#set:Sensors={{{Sensors|}}} |+sep}}{{#set:Input={{{Input|}}} |+sep}} {{#set:Connectivity={{{Connectivity|}}} |+sep}} {{#set:Power={{{Power|}}} |+sep}} {{#set:Weight={{{Weight|}}} }} {{#set:Size={{{Size|}}} }} {{#set:Cable Length={{{Cable Length|}}} }} {{#set:Release Date={{{Release Date|}}} }} {{#set:Price={{{Price|}}} }} {{#set:Website={{{Website|}}} }}</includeonly><br />
<noinclude><br />
Designed for use on [[Devices]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Device Infobox<br />
|image=<br />
|VR/AR=<br />
|Type=<br />
|Subtype=<br />
|Platform=<br />
|Creator=<br />
|Developer=<br />
|Manufacturer=<br />
|Operating System=<br />
|Versions=<br />
|Requires=<br />
|Predecessor=<br />
|Successor=<br />
|CPU=<br />
|GPU=<br />
|HPU=<br />
|Memory=<br />
|Storage=<br />
|Display=<br />
|Resolution=<br />
|Pixel Density=<br />
|Refresh Rate=<br />
|Persistence=<br />
|Precision=<br />
|Field of View=<br />
|Optics=<br />
|Tracking=<br />
|Rotational Tracking=<br />
|Positional Tracking=<br />
|Update Rate=<br />
|Tracking Volume=<br />
|Latency=<br />
|Audio=<br />
|Camera=<br />
|Sensors=<br />
|Input=<br />
|Connectivity=<br />
|Power=<br />
|Weight=<br />
|Size=<br />
|Cable Length=<br />
|Release Date=<br />
|Price=<br />
|Website=<br />
}}<br />
</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|VR/AR=</nowiki>'''<br />
: [[Virtual Reality]], [[Augmented Reality]] and/or [[Mixed Reality]]<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of device such as [[Head-mounted display]], [[Input Device]], [[Camera]], [[Accessory]], [[Gesture Tracker]], [[Motion Tracker]], [[Computer vision]] etc.<br />
'''<nowiki>|Subtype=</nowiki>'''<br />
: Subtype of device such as [[Slide-on HMD]], [[Discrete HMD]], [[Integrated HMD]], [[360° Camera]], [[Virtual Reality Camera]], [[3D Camera]], [[Feet Tracking]], [[Locomotion]], [[Hands/Fingers Tracking]], [[Haptics]], [[Body Tracking]], [[Computer vision]], [[Tactile Feedback]] etc.<br />
'''<nowiki>|Platform=</nowiki>'''<br />
: Platform of the device. For example: [[Oculus Rift]], [[SteamVR]], [[OSVR]] etc.<br />
'''<nowiki>|Creator=</nowiki>'''<br />
: Person(s) that created the device<br />
'''<nowiki>|Developer=</nowiki>'''<br />
: Developer of the device<br />
'''<nowiki>|Manufacturer=</nowiki>'''<br />
: Manufacturer of the device<br />
'''<nowiki>|Operating System=</nowiki>'''<br />
: Operating System(s) the device runs on. For example: [[Windows]], [[Mac]], [[Linux]], [[iOS]], [[Android]] etc.<br />
'''<nowiki>|Versions=</nowiki>'''<br />
: Versions of the device<br />
'''<nowiki>|Requires=</nowiki>'''<br />
: Additional hardware required for the device. For example, [[Oculus Rift]] requires PC, [[Google Cardboard]] requires a smartphone, [[Samsung Gear VR]] requires [[Galaxy Note 4]].<br />
'''<nowiki>|Predecessor=</nowiki>'''<br />
: Previous version of the device.<br />
'''<nowiki>|Successor=</nowiki>'''<br />
: Next version of the device.<br />
'''<nowiki>|CPU=</nowiki>'''<br />
: CPU of the device<br />
'''<nowiki>|GPU=</nowiki>'''<br />
: GPU of the device<br />
'''<nowiki>|HPU=</nowiki>'''<br />
: HPU of the device, "holographic processing unit", coined by [[Microsoft HoloLens]]<br />
'''<nowiki>|Memory=</nowiki>'''<br />
: Memory of the device<br />
'''<nowiki>|Storage=</nowiki>'''<br />
: Storage of the device<br />
'''<nowiki>|Display=</nowiki>'''<br />
: Display<br />
'''<nowiki>|Resolution=</nowiki>'''<br />
: [[Resolution]] of the display<br />
'''<nowiki>|Pixel Density=</nowiki>'''<br />
: [[Pixel density]] of the display, measured in [[PPI]].<br />
'''<nowiki>|Refresh Rate=</nowiki>'''<br />
: [[Refresh rate]] of the display, measured in Hz<br />
'''<nowiki>|Persistence=</nowiki>'''<br />
: [[Persistence]]<br />
'''<nowiki>|Precision=</nowiki>'''<br />
: Precision<br />
'''<nowiki>|Field of View=</nowiki>'''<br />
: [[Field of view]]<br />
'''<nowiki>|Optics=</nowiki>'''<br />
: Optics - type of lenses used<br />
'''<nowiki>|Tracking=</nowiki>'''<br />
: Tracking<br />
'''<nowiki>|Rotational Tracking=</nowiki>'''<br />
: [[Rotational Tracking]] of the device<br />
'''<nowiki>|Positional Tracking=</nowiki>'''<br />
: [[Positional Tracking]] of the device<br />
'''<nowiki>|Update Rate=</nowiki>'''<br />
: Update Rate of the rotational and positional tracking, measured in Hz<br />
'''<nowiki>|Tracking Volume=</nowiki>'''<br />
: [[Tracking volume]] - tracking volume of the positional tracking.<br />
'''<nowiki>|Latency=</nowiki>'''<br />
: [[Latency]]<br />
'''<nowiki>||Audio=</nowiki>'''<br />
: Audio<br />
'''<nowiki>||Camera=</nowiki>'''<br />
: Camera<br />
'''<nowiki>|Sensors=</nowiki>'''<br />
: Sensors<br />
'''<nowiki>|Input=</nowiki>'''<br />
: Input<br />
'''<nowiki>|Connectivity=</nowiki>'''<br />
: Connectivity<br />
'''<nowiki>|Power=</nowiki>'''<br />
: Power<br />
'''<nowiki>|Weight=</nowiki>'''<br />
: Weight of the device<br />
'''<nowiki>|Size=</nowiki>'''<br />
: Size of the device<br />
'''<nowiki>|Cable Length=</nowiki>'''<br />
: Length of the cable from the PC to the HMD.<br />
'''<nowiki>|Release Date=</nowiki>'''<br />
: Release Date of the Device<br />
'''<nowiki>|Price=</nowiki>'''<br />
: Price of the device<br />
'''<nowiki>|Website=</nowiki>'''<br />
: Device Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Company_Infobox&diff=24795Template:Company Infobox2017-11-22T09:11:26Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; font-size:120%; padding:0.5em;" | {{{name|{{PAGENAME}}}}}<br />
|-<br />
! colspan="2" |{{#if:{{{image|}}}|{{{image|}}}}}<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; padding:0em;" | Information<br />
|-<br />
{{#if: {{{Type|}}}|<br />
{{!}} '''Type'''<br />
{{!}} {{{Type|}}} }}<br />
|-<br />
{{#if: {{{Industry|}}}|<br />
{{!}} '''Industry'''<br />
{{!}} {{{Industry|}}} }}<br />
|-<br />
{{#if: {{{Founded|}}}|<br />
{{!}} '''Founded'''<br />
{{!}} {{{Founded|}}} }}<br />
|-<br />
{{#if: {{{Founder|}}}|<br />
{{!}} '''Founder'''<br />
{{!}} {{{Founder|}}} }}<br />
|-<br />
{{#if: {{{Headquarters|}}}|<br />
{{!}} '''Headquarters'''<br />
{{!}} {{{Headquarters|}}} }}<br />
|-<br />
{{#if: {{{Notable Personnel|}}}|<br />
{{!}} '''Notable Personnel'''<br />
{{!}} {{{Notable Personnel|}}} }}<br />
|-<br />
{{#if: {{{Products|}}}|<br />
{{!}} '''Products'''<br />
{{!}} {{{Products|}}} }}<br />
|-<br />
{{#if: {{{Parent|}}}|<br />
{{!}} '''Parent'''<br />
{{!}} {{{Parent|}}} }}<br />
|-<br />
{{#if: {{{Website|}}}|<br />
{{!}} '''Website'''<br />
{{!}} {{{Website|}}} }}<br />
|-<br />
|}<includeonly>[[Category:Companies|{{PAGENAME}}]]</includeonly><br />
<noinclude><br />
Designed for use on [[Companies]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{Company Infobox<br />
|image=<br />
|Type=<br />
|Industry=<br />
|Founded=<br />
|Founder=<br />
|Headquarters=<br />
|Notable Personnel=<br />
|Products=<br />
|Parent=<br />
|Website=<br />
}}<br />
</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of Company, i.e. Public, Private<br />
'''<nowiki>|Industry=</nowiki>'''<br />
: Industry of the Company, i.e. Virtual Reality, Social Networking, Internet Search, Video Games<br />
'''<nowiki>|Founded=</nowiki>'''<br />
: Where and When the company was founded<br />
'''<nowiki>|Founder=</nowiki>'''<br />
: Founder(s) of the company<br />
'''<nowiki>|Headquarters=</nowiki>'''<br />
: Location of the headquarters<br />
'''<nowiki>|Notable Personnel=</nowiki>'''<br />
: Important people of the company<br />
'''<nowiki>|Products=</nowiki>'''<br />
: Products of the company<br />
'''<nowiki>|Parent=</nowiki>'''<br />
: Parent company<br />
'''<nowiki>|Website=</nowiki>'''<br />
: Company's Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:App_Store_Infobox&diff=24794Template:App Store Infobox2017-11-22T09:11:17Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
|-<br />
! colspan="2" style="background-color: #eab267; color: #FFFFFF; font-size:120%; padding:0.5em;" | {{{name|{{PAGENAME}}}}}<br />
|-<br />
! colspan="2" |{{#if:{{{image|}}}|{{{image|}}}}}<br />
|-<br />
! colspan="2" style="background-color: #eab267; color: #FFFFFF; padding:0em;" | Information<br />
|-<br />
{{#if: {{{Platforms|}}}|<br />
{{!}} '''Platforms'''<br />
{{!}} {{{Platforms|}}} }}<br />
|-<br />
{{#if: {{{Devices|}}}|<br />
{{!}} '''Devices'''<br />
{{!}} {{{Devices|}}} }}<br />
|-<br />
{{#if: {{{Operating Systems|}}}|<br />
{{!}} '''Operating Systems'''<br />
{{!}} {{{Operating Systems|}}} }}<br />
|-<br />
{{#if: {{{Accessible|}}}|<br />
{{!}} '''Accessible'''<br />
{{!}} {{{Accessible|}}} }}<br />
|-<br />
{{#if: {{{Developer|}}}|<br />
{{!}} '''Developer'''<br />
{{!}} {{{Developer|}}} }}<br />
|-<br />
{{#if: {{{Notable Personnel|}}}|<br />
{{!}} '''Notable Personnel'''<br />
{{!}} {{{Notable Personnel|}}} }}<br />
|-<br />
{{#if: {{{Apps|}}}|<br />
{{!}} '''Apps'''<br />
{{!}} {{{Apps|}}} }}<br />
|-<br />
{{#if: {{{Downloads|}}}|<br />
{{!}} '''Downloads'''<br />
{{!}} {{{Downloads|}}} }}<br />
|-<br />
{{#if: {{{Website|}}}|<br />
{{!}} '''Website'''<br />
{{!}} {{{Website|}}} }}<br />
|-<br />
|}<includeonly>[[Category:App Stores|{{PAGENAME}}]]</includeonly><br />
<noinclude><br />
Designed for use on [[App Store]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{App Store Infobox<br />
|image=<br />
|Platforms=<br />
|Devices=<br />
|Accessible=<br />
|Operating Systems=<br />
|Developer=<br />
|Notable Personnel=<br />
|Apps=<br />
|Downloads=<br />
|Website=<br />
}}<br />
</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Platforms=</nowiki>'''<br />
: The Platform(s) included in the App Store. For example: [[Oculus Rift]], [[SteamVR]], [[Project Morpheus]], [[Google Glass]], [[OSVR]] etc.<br />
'''<nowiki>|Devices=</nowiki>'''<br />
: Devices included in the App Store. For example: [[DK1]], [[DK2]], [[HTC Vive]] etc.<br />
'''<nowiki>|Operating Systems=</nowiki>'''<br />
: Operating System(s) included in the App Store. For example: [[Windows]], [[Mac]], [[Linux]], [[iOS]], [[Android]] etc.<br />
'''<nowiki>|Accessible=</nowiki>'''<br />
: Where is the app store accessible from. For example [[Desktop]], [[Mobile]], [[VR]].<br />
'''<nowiki>|Developer=</nowiki>'''<br />
: Developer of the App Store<br />
'''<nowiki>|Notable Personnel=</nowiki>'''<br />
: Notable Personnel(s) of the App Store<br />
'''<nowiki>|Apps=</nowiki>'''<br />
: Total number of apps on the app store.<br />
'''<nowiki>|Downloads=</nowiki>'''<br />
: Total number of downloads from the app store.<br />
'''<nowiki>|Website=</nowiki>'''<br />
: App Store Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:App_Infobox&diff=24793Template:App Infobox2017-11-22T09:11:09Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
|-<br />
! colspan="2" style="background-color: #254b72; color: #FFFFFF; font-size:120%; padding:0.5em;" | {{{name|{{PAGENAME}}}}}<br />
|-<br />
! colspan="2" |{{#if:{{{image|}}}|{{{image|}}}}}<br />
|-<br />
! colspan="2" style="background-color: #254b72; color: #FFFFFF; padding:0em;" | Information<br />
|-<br />
{{#if: {{{VR/AR|}}}|<br />
{{!}} '''VR/AR'''<br />
{{!}} {{{VR/AR|}}} }}<br />
|-<br />
{{#if: {{{Developer|}}}|<br />
{{!}} '''Developer'''<br />
{{!}} {{{Developer|}}} }}<br />
|-<br />
{{#if: {{{Publisher|}}}|<br />
{{!}} '''Publisher'''<br />
{{!}} {{{Publisher|}}} }}<br />
|-<br />
{{#if: {{{Director|}}}|<br />
{{!}} '''Director'''<br />
{{!}} {{{Director|}}} }}<br />
|-<br />
{{#if: {{{Producer|}}}|<br />
{{!}} '''Producer'''<br />
{{!}} {{{Producer|}}} }}<br />
|-<br />
{{#if: {{{Platform|}}}|<br />
{{!}} '''Platform'''<br />
{{!}} {{{Platform|}}} }}<br />
|-<br />
{{#if: {{{Device|}}}|<br />
{{!}} '''Device'''<br />
{{!}} {{{Device|}}} }}<br />
|-<br />
{{#if: {{{Operating System|}}}|<br />
{{!}} '''Operating System'''<br />
{{!}} {{{Operating System|}}} }}<br />
|-<br />
{{#if: {{{Type|}}}|<br />
{{!}} '''Type'''<br />
{{!}} {{{Type|}}} }}<br />
|-<br />
{{#if: {{{Genre|}}}|<br />
{{!}} '''Genre'''<br />
{{!}} {{{Genre|}}} }}<br />
|-<br />
{{#if: {{{Input Device|}}}|<br />
{{!}} '''Input Device'''<br />
{{!}} {{{Input Device|}}} }}<br />
|-<br />
{{#if: {{{Play Area|}}}|<br />
{{!}} '''Play Area'''<br />
{{!}} {{{Play Area|}}} }}<br />
|-<br />
{{#if: {{{Game Mode|}}}|<br />
{{!}} '''Game Mode'''<br />
{{!}} {{{Game Mode|}}} }}<br />
|-<br />
{{#if: {{{Comfort Level|}}}|<br />
{{!}} '''Comfort Level'''<br />
{{!}} {{{Comfort Level|}}} }}<br />
|-<br />
{{#if: {{{Language|}}}|<br />
{{!}} '''Language'''<br />
{{!}} {{{Language|}}} }}<br />
|-<br />
{{#if: {{{Version|}}}|<br />
{{!}} '''Version'''<br />
{{!}} {{{Version|}}} }}<br />
|-<br />
{{#if: {{{Rating|}}}|<br />
{{!}} '''Rating'''<br />
{{!}} {{{Rating|}}} }}<br />
|-<br />
{{#if: {{{Review|}}}|<br />
{{!}} '''Review'''<br />
{{!}} {{{Review|}}} }}<br />
|-<br />
{{#if: {{{Downloads|}}}|<br />
{{!}} '''Downloads'''<br />
{{!}} {{{Downloads|}}} }}<br />
|-<br />
{{#if: {{{Release Date|}}}|<br />
{{!}} '''Release Date'''<br />
{{!}} {{{Release Date|}}} }}<br />
|-<br />
{{#if: {{{Price|}}}|<br />
{{!}} '''Price'''<br />
{{!}} {{{Price|}}} }}<br />
|-<br />
{{#if: {{{App Store|}}}|<br />
{{!}} '''App Store'''<br />
{{!}} {{{App Store|}}} }}<br />
|-<br />
{{#if: {{{Website|}}}|<br />
{{!}} '''Website'''<br />
{{!}} {{{Website|}}} }}<br />
|-<br />
{{#if: {{{Infobox Updated|}}}|<br />
{{!}} '''Infobox Updated'''<br />
{{!}} {{{Infobox Updated|}}} }}<br />
|-<br />
|}<includeonly>[[Category:Apps|{{PAGENAME}}]] {{#set:VR/AR={{{VR/AR|}}} |+sep}} {{#set:Developer={{{Developer|}}} |+sep}} {{#set:Publisher={{{Publisher|}}} |+sep}} {{#set:Director={{{Director|}}} |+sep}} {{#set:Producer={{{Producer|}}} |+sep}} {{#set:Platform={{{Platform|}}} |+sep}} {{#set:Device={{{Device|}}} |+sep}} {{#set:Operating System={{{Operating System|}}} |+sep}} {{#set:Type={{{Type|}}} |+sep}} {{#set:Genre={{{Genre|}}} |+sep}} {{#set:Input Device={{{Input Device|}}} |+sep}} {{#set:Play Area={{{Play Area|}}} |+sep}} {{#set:Game Mode={{{Game Mode|}}} |+sep}} {{#set:Comfort Level={{{Comfort Level|}}} }} {{#set:Language={{{Language|}}} |+sep}} {{#set:Version={{{Version|}}} }} {{#set:Rating={{{Rating|}}} }} {{#set:Review={{{Review|}}} }} {{#set:Downloads={{{Downloads|}}} }} {{#set:Release Date={{{Release Date|}}} }} {{#set:Price={{{Price|}}} }} {{#set:App Store={{{App Store|}}} |+sep}} {{#set:Website={{{Website|}}} }} {{#set:Infobox Updated={{{Infobox Updated|}}} }}</includeonly><br />
<noinclude><br />
Designed for use on [[App]] pages.<br />
<br />
==Usage==<br />
<pre><br />
{{App Infobox<br />
|image=<br />
|VR/AR=<br />
|Developer=<br />
|Publisher=<br />
|Director=<br />
|Producer=<br />
|Platform=<br />
|Device=<br />
|Operating System=<br />
|Type=<br />
|Genre=<br />
|Input Device=<br />
|Play Area=<br />
|Game Mode=<br />
|Comfort Level=<br />
|Language=<br />
|Version=<br />
|Rating=<br />
|Review=<br />
|Downloads=<br />
|Release Date=<br />
|Price=<br />
|App Store=<br />
|Website=<br />
|Infobox Updated=<br />
}}<br />
</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|VR/AR=</nowiki>'''<br />
: [[Virtual Reality]], [[Augmented Reality]] and/or [[Mixed Reality]]<br />
'''<nowiki>|Developer=</nowiki>'''<br />
: Developer of the app<br />
'''<nowiki>|Publisher=</nowiki>'''<br />
: Publisher of the app<br />
'''<nowiki>|Director=</nowiki>'''<br />
: Director of the [[experience]]<br />
'''<nowiki>|Producer=</nowiki>'''<br />
: Producer of the [[experience]]<br />
'''<nowiki>|Platform=</nowiki>'''<br />
: The main Platform(s) for the App. For example: [[Oculus Rift]], [[SteamVR]], [[Project Morpheus]], [[Google Glass]], [[OSVR]] etc.<br />
'''<nowiki>|Device=</nowiki>'''<br />
: Devices the app runs on. For example: [[DK1]], [[DK2]], [[HTC Vive]] etc.<br />
'''<nowiki>|Operating System=</nowiki>'''<br />
: Operating System(s) the app runs on. For example: [[Windows]], [[Mac]], [[Linux]], [[iOS]], [[Android]] etc.<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type for the app. Types include [[Game]], [[Experience]], [[Demo]], [[Pre-Release]], [[Mod]].<br />
'''<nowiki>|Genre=</nowiki>'''<br />
: Genre of the app. Genres are include [[360 Video]], [[Action/Adventure]], [[Casual]], [[Educational]], [[Exploration]], [[Fighting]], [[Horror]], [[Puzzle]], [[Racing]], [[RPG]], [[Shooter]], [[Simulation]], [[Sports]], [[Strategy]].<br />
'''<nowiki>|Input Device=</nowiki>'''<br />
: Input Device(s) or controllers<br />
'''<nowiki>|Play Area=</nowiki>'''<br />
: Play Area of the App: [[Seated]], [[Standing]], [[Roomscale]]<br />
'''<nowiki>|Game Mode=</nowiki>'''<br />
: Game Mode of the App<br />
'''<nowiki>|Comfort Level=</nowiki>'''<br />
: Comfort Level of the App<br />
'''<nowiki>|Language=</nowiki>'''<br />
: App Language<br />
'''<nowiki>|Version=</nowiki>'''<br />
: App Version<br />
'''<nowiki>|Rating=</nowiki>'''<br />
: ESRB Rating for the App<br />
'''<nowiki>|Review=</nowiki>'''<br />
: How well the App is received by critics and players<br />
'''<nowiki>|Downloads=</nowiki>'''<br />
: Number of Downloads<br />
'''<nowiki>|Release Date=</nowiki>'''<br />
: Release Date of the App<br />
'''<nowiki>|Price=</nowiki>'''<br />
: Price of the App<br />
'''<nowiki>|App Store=</nowiki>'''<br />
: App Store where the app is sold or distributed. I.E. [[Steam]], [[Oculus Store]] etc.<br />
'''<nowiki>|Website=</nowiki>'''<br />
: App Website<br />
'''<nowiki>|Infobox Updated=</nowiki>'''<br />
: Date the information in the infobox was last updated<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=Template:Activity_Infobox&diff=24792Template:Activity Infobox2017-11-22T09:11:00Z<p>Neo222: </p>
<hr />
<div>{| class="infobox" style="font-size:89%; width:21em; -moz-border-radius: .2em; -webkit-border-radius: .2em;display:inline-table!important;"<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; font-size:120%; padding:0.5em;" | {{{name|{{PAGENAME}}}}}<br />
|-<br />
! colspan="2" |{{#if:{{{image|}}}|{{{image|}}}}}<br />
|-<br />
! colspan="2" style="background-color: #BDBDBD; color: #000000; padding:0em;" | Information<br />
|-<br />
{{#if: {{{Event|}}}|<br />
{{!}} '''Event'''<br />
{{!}} {{{Event|}}} }}<br />
|-<br />
{{#if: {{{Type|}}}|<br />
{{!}} '''Type'''<br />
{{!}} {{{Type|}}} }}<br />
|-<br />
{{#if: {{{Speaker|}}}|<br />
{{!}} '''Speaker'''<br />
{{!}} {{{Speaker|}}} }}<br />
|-<br />
{{#if: {{{Location|}}}|<br />
{{!}} '''Location'''<br />
{{!}} {{{Location|}}} }}<br />
|-<br />
{{#if: {{{Date|}}}|<br />
{{!}} '''Date'''<br />
{{!}} {{{Date|}}} }}<br />
|-<br />
{{#if: {{{Time|}}}|<br />
{{!}} '''Time'''<br />
{{!}} {{{Time|}}} }}<br />
|-<br />
{{#if: {{{Duration|}}}|<br />
{{!}} '''Duration'''<br />
{{!}} {{{Duration|}}} }}<br />
|-<br />
{{#if: {{{Attendants|}}}|<br />
{{!}} '''Attendants'''<br />
{{!}} {{{Attendants|}}} }}<br />
|-<br />
{{#if: {{{Website|}}}|<br />
{{!}} '''Website'''<br />
{{!}} {{{Website|}}} }}<br />
|-<br />
|}<includeonly>[[Category:Activities|{{PAGENAME}}]] {{#set:Event={{{Event|}}} |+sep}} {{#set:Type={{{Type|}}} |+sep}} {{#set:Speaker={{{Speaker|}}} |+sep}} {{#set:Location={{{Location|}}} }} {{#set:Date={{{Date|}}} |+sep}} {{#set:Time={{{Time|}}} |+sep}} {{#set:Duration={{{Duration|}}} |+sep}} {{#set:Attendants={{{Attendants|}}} }} {{#set:Website={{{Website|}}} }} </includeonly><br />
<noinclude><br />
Designed for use on [[Activity]] pages. It is used for [[talks]] and [[workshops]] during [[events]].<br />
<br />
==Usage==<br />
<pre><br />
{{Activity Infobox<br />
|image=<br />
|Event=<br />
|Type=<br />
|Speaker=<br />
|Location=<br />
|Date=<br />
|Time=<br />
|Duration=<br />
|Attendants=<br />
|Website=<br />
}}<br />
</pre><br />
<br />
==Parameters==<br />
'''<nowiki>|image=</nowiki>'''<br />
: Image of instance in normal <nowiki>[[file:name|size]]</nowiki> format.<br />
: E.g. [[]]<br />
'''<nowiki>|Event=</nowiki>'''<br />
: The event where the activity takes place<br />
'''<nowiki>|Type=</nowiki>'''<br />
: Type of the activity such as [[Talk]] or [[Workshop]]<br />
'''<nowiki>|Speaker=</nowiki>'''<br />
: The speaker(s) of the talk or activity<br />
'''<nowiki>|Location=</nowiki>'''<br />
: The location of the activity<br />
'''<nowiki>|Date=</nowiki>'''<br />
: The date of the activity<br />
'''<nowiki>|Time=</nowiki>'''<br />
: The time of the activity<br />
'''<nowiki>|Duration=</nowiki>'''<br />
: Duration of the activity<br />
'''<nowiki>|Attendants=</nowiki>'''<br />
: number of people Attended the activity<br />
'''<nowiki>|Website=</nowiki>'''<br />
: activity or Speaker Website<br />
<br />
<br><br><br />
[[Category:Templates]]<br />
</noinclude></div>Neo222https://xinreality.com/mediawiki/index.php?title=File:%E9%BA%BB%E5%B0%86vr1.jpg&diff=24754File:麻将vr1.jpg2017-11-08T02:16:22Z<p>Neo222: File uploaded with MsUpload</p>
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