Supersampling

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
Information icon1.png This page is a stub, please expand it if you have more information.

Supersampling on HTC Vive

Updated on June, 2016

  • Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
  • Enter the config directory
  • Open steamvr.vrsettings in notepad or your preferred text editor(sublime etc not word)
  • Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)
    • IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
  • MY code looks like this:
    "steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },

Supersampling on Oculus Rift

Updated on June, 2016

  • We will use the Oculus Debug Tool.
  • Download and install the latest Oculus SDK.
  • Close any running instance of Oculus Home and Oculus Rift games.
  • Open Oculus Home again, before doing anything else.
  • Now open the Oculus Debug Tool before launching any games.
  • Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active.
  • Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
  • Close the Oculus Debug Tool (this should fix any stuttering).
  • For every subsequent game you want to plat, open the debug tool first and set the value.