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  • |Input=Gaze, Gesture, Voice, HoloLens Clicker, Keyboard, Mouse [[#Gaze|Gaze Recognition]] - HoloLens tracks your gaze.
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ...rol. During cutscenes avoid moving the forcing the user to move his or her gaze. Instead, provide examples or suggestions to allow the user to look at the ...ns can have a greater effect. Larger FOV also means greater overall visual input which can cause greater vestibular and proprioceptive conflict. Changing [[
    9 KB (1,458 words) - 19:19, 3 January 2017
  • |Input= *[[Foveated rendering]] - User's gaze is tracked and calculated so the graphical resources are allocated to where
    4 KB (525 words) - 08:51, 22 May 2017
  • |Input Device=[[Keyboard]], [[Mouse]] [[Gaze.]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    886 bytes (102 words) - 11:42, 17 September 2016
  • ...s. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands. *Users can interact with holograms. Gaze, gesture and voice are supported input methods.
    3 KB (362 words) - 07:10, 19 October 2017
  • |Input Device=[[Tracked motion controllers]], [[Gamepad]], [[Keyboard / Mouse]] Dodge your enemies using Gaze or Motion controls. Powerups are placed in the arena to kill your foes. Pic
    5 KB (721 words) - 04:02, 16 September 2016
  • |Input Device= The app features an intuitive, gaze-based [[User Interface]] ([[UI]]), which makes it very user-friendly. The n
    5 KB (775 words) - 02:48, 29 December 2016
  • |Input Device= # Gaze Cues
    5 KB (830 words) - 11:42, 13 September 2016
  • |Type=[[Input Device]], [[Motion Tracker]] |Input=
    6 KB (931 words) - 06:32, 10 May 2017
  • ...ration of the signal that is detected is dependent on the direction of the gaze which, in turn, depends on extraocular muscles and the cranial nerves that ...) The fact that the P300 potential reflects attention rather than simply gaze direction implied that this BCI did not depend on muscle (i.e., eye-movemen
    26 KB (4,156 words) - 17:17, 13 December 2017
  • |Input Device=[[Keyboard / Mouse]] <br>Use your gaze to control the ship, no controllers required!
    2 KB (323 words) - 04:07, 16 September 2016
  • |Input Device=[[Tracked motion controllers]], [[Gamepad]] ...oons of Saturn and out to the coldest, darkest, farthest reaches of Pluto. Gaze down and marvel at our solar system from above. Look up in wonder at the ri
    5 KB (687 words) - 04:03, 16 September 2016
  • |Input Device=[[Tracked motion controllers]], [[Gamepad]] ...Playing on the Oculus Rift, you'll intuitively navigate and aim with your gaze with great precision. Either way, you’ll earn achievements and Trading Ca
    3 KB (393 words) - 04:10, 16 September 2016
  • |Input Device=[[Tracked motion controllers]] ...y decorated halls into deep, dark caverns full of glittering treasures and gaze upon wide open vistas of unparalleled beauty in stunning virtual reality...
    5 KB (725 words) - 11:06, 23 September 2016
  • |Tracking=6DOF, Headpose and gaze tracking |Input=Magic Leap 2 Controller, Direct manipulation, Works with smartphone, Blueto
    2 KB (373 words) - 06:15, 17 April 2024
  • |Input Device=[[Tracked motion controllers]] ...nto the VR stage, where you perform life-changing surgery under the gentle gaze of Archimedes, the dove from Valve’s hit game. Poke with a pencil, slash
    3 KB (411 words) - 14:32, 15 September 2016
  • |Input Device=[[Tracked motion controllers]] ...nging about your apartment, contemplating what else to watch on TV. As you gaze around the room, you remember that there was an official looking letter tha
    5 KB (686 words) - 02:10, 21 October 2016
  • |Input Device=[[Keyboard / Mouse]] ...n places you in a luminous multicolored woodland where you'll use your eye gaze to interact with the sights and sounds of your environment—and de-stress
    3 KB (373 words) - 05:41, 21 October 2016
  • |Input Device=[[Tracked Motion Controllers]] ...oke up, you found yourself trapped, alone, in a holding cell. Outside, you gaze into a laboratory of horrors. You don't know what they're doing here, and y
    2 KB (314 words) - 11:01, 15 February 2017
  • |Input Device=[[Tracked motion controllers]] ...ppressive reign. The Challenger must try to avoid the Overseer's scorching gaze, and to do so, they must often hide in plain sight among the other citizens
    2 KB (308 words) - 19:37, 21 November 2016
  • |Description=Fly through the air with gaze as directional input. You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this
    729 bytes (96 words) - 22:03, 6 January 2017
  • ...the body is in fact stationary. There is a discrepancy between the visual input and the other sensory information that the body receives, which leads to [[ ...eality while in a seated position. There’s also the possibility of using gaze-based locomotion in VR comfort mode, but it’s less natural than “snap-t
    10 KB (1,561 words) - 22:55, 20 May 2017
  • |Input Device=[[Tracked Motion Controllers]] ...Lose yourself in an overwhelmingly joyful world where only dance matters. Gaze upon the elegant dance routines and enjoy the blissful absurdity with your
    2 KB (212 words) - 09:22, 15 February 2017
  • |Input Device=[[Tracked Motion Controllers]] ...y for the photo-real environments created using photogrammetry and for the gaze activated and triggered interactions (Skimming stones, animal and car inter
    2 KB (222 words) - 17:09, 19 April 2017
  • |Input Device=[[Tracked Motion Controllers]], [[Gamepad]], [[Keyboard / Mouse]] ...ce you’ve selected a video, you can resize the screen, orient it to your gaze, and even turn off the ambient lighting. Haven’t had a chance to check ou
    2 KB (265 words) - 17:36, 19 April 2017
  • |Type=[[Input Device]], [[Motion Tracker]] |Input=trackpad, trigger, 4 buttons
    6 KB (983 words) - 03:29, 20 May 2017
  • |Type=[[Input Device]], [[Motion Tracker]] |Input=trackpad, thumbstick, trigger, grip button, buttons
    7 KB (907 words) - 18:13, 30 August 2017
  • |Input= ==Input Options==
    8 KB (1,165 words) - 19:29, 20 April 2021
  • |Input Device=[[Gamepad]], [[Keyboard / Mouse]] • in game gaze based VR navigation
    2 KB (282 words) - 18:25, 21 August 2017
  • |Input Device=[[Tracked Motion Controllers]] ...ther plant life. Teleport to the top of the mother shroom in the center to gaze upon the beautiful purple alien sky with its bright blue star and colored f
    6 KB (915 words) - 22:39, 21 August 2017
  • |Input Device=[[Gamepad]], [[Keyboard / Mouse]] In this VR exclusive game, travel through clockwork and use your gaze to dodge obstacles, collect perks and avoid touching the Mechanism.
    3 KB (429 words) - 22:53, 21 August 2017
  • |Input Device=[[Keyboard / Mouse]] ...ation. This virtual reality experience is played without a controller: you gaze into the eyes of crows to move to their perch, viewing the world from their
    2 KB (322 words) - 00:52, 8 November 2017