PlayStation VR

From Virtual Reality, Augmented Reality Wiki
Revision as of 10:53, 18 January 2016 by Shadowdawn (talk | contribs)

Jump to: navigation, search
PlayStation VR
Basic Info
Type Virtual Reality
Subtype Head-mounted Display
Platform PlayStation VR
Developer Sony
Manufacturer Sony
Release Date Q2 2016
Requires PlayStation 4
Predecessor Project Morpheus
Successor PlayStation VR 2
System
Operating System PlayStation 4, PlayStation Vita
Storage
Display
Display 5.7 inch OLED
Resolution 1920 x 1080, 960 x 1080 per eye
Pixel Density 386 PPI
Refresh Rate 90 Hz, 120 Hz
Image
Field of View 100°
Optics
Optics  ??
Tracking
Tracking 6DOF
Rotational Tracking Accelerometer, Gyroscope
Positional Tracking PlayStation Camera
Update Rate  ?
Tracking Volume 72°H x 45°V (15 feet range estimated)
Latency Less than 18ms
Audio
Audio 3D audio
Connectivity
Connectivity HDMI, USB
Device
Input DualShock 4 Wireless Controller, PlayStation Move Motion Controller
Cable Length  ??
PlayStation VR, formerly known as Project Morpheus, is a Virtual Reality head-mounted display developed by Sony. Initially unveiled in GDC 2014, PlayStation VR is designed to be compatible with PlayStation 4 and PlayStation Vita. PlayStation VR features include a stylish and sleek visor with wide field of view display, 6 degrees of freedom head tracker and a 3D audio output.

PlayStation VR is scheduled to be released in the first half of 2016.

Advantages and Features

  • Fixed spec platform - PS4
  • Established controller interface - DualShock 4 controller and PlayStation Move with PlayStation Camera
  • Large PS4 player base - over 20 million
  • Established content marketplace and ecosystem
  • Popular, intuitive and motion tracked controllers

Technical Features

  • Low latency
  • High framerate - 120 Hz - renders at 60 Hz, reprojects at 120 Hz
  • More pixels on the center of view to match human visual system.
  • Unified tracking support for all PS VR and Input devices such as the HMD, DualShock 4, Move and Move Navigation.
  • Multiple devices are tracked in the same coordinate space in any combination.
  • VR players and non-VR players playing together.
  • 3D audio
PSVR presentation

Hardware

PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow PSVR to accurately detect your line of sight.

PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box called External Processing Unit (EPU) is required to be connected to the PS4. EPU distorts the image generated by the PS4 to counteract the lens distortion before sending the image to the HMD. It also provides an optional non-distorted output to an additional monitor, so you can attach a monitor to the EPU to display PSVR's user's view in the undistorted form.

PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. PSVR integrates with the PlayStation Camera to accurately track the user's head movements and positions. With help of the 9 LEDs on the HMD, the PS Camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.

PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below.

Specifications

HMD:

  • Note that these are prototype specs released on 3/18/2014 in GDC 2014.[1]
Part Spec
Component Processor unit, head-mounted unit
Display 5.7 inch OLED, low persistence
Resolution 1920 x 1080 (960 x 1080 per eye)
Frame Rate 90 Hz, 120 Hz
Field of View 100°
Tracking 6 degrees of freedom
Rotational Tracking Accelerometer, Gyroscope
Positional Tracking PlayStation Camera and 9 LEDs on the HMD
Latency <18ms
Input DualShock 4 Wireless Controller*
PlayStation Move Motion Controller*
Output To both VR headset and TV screen
Mirrored and Separate Modes
Connectivity HDMI, USB
Audio 3D audio with stereo mini jack and mic input

*These items are sold separately, they are not part of PSVR.

EPU:

  • Size: 140x140x35mm
  • Connectivity: HDMI input and output, USB

Setup Tutorial

Games

PSVR games trailer from PlayStation Experience 2015

Various games for PlayStation 4 will be compatible with PSVR.

List of Games:

Developer

PlayStation VR SDK is under development.

Features

Asynchronous Reprojection aka Timewarp - developers can render their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.

History

Images

Project morpheus1.jpg

Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs

References

  1. http://www.sony.com/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2014/sony-computer-entertainment-announces-project-morp.shtml