Difference between revisions of "Main Page"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
Line 158: Line 158:
 
;[[SARLAR Hard Carrying Case Compatible with Meta Quest 2]]
 
;[[SARLAR Hard Carrying Case Compatible with Meta Quest 2]]
 
;[[Left Hand Controller for Meta Quest 2]]
 
;[[Left Hand Controller for Meta Quest 2]]
;[[Markerless tracking]]
+
;[[Kuject Battery Pack for Meta Quest 2 and Quest]]
;[[Markerless inside-out tracking]]
+
;[[VR Face Pad for Meta Quest 2]]
;[[Markerless outside-in tracking]]
+
;[[SUPERUS Head Strap for Meta Quest 2 - Elite Strap Replacement]]
  
 
|width="25%" valign="top"|
 
|width="25%" valign="top"|
;[[Brain-computer interface]]
+
;[[Battery Pack for Meta Quest 2]]
;[[Proprioceptive system]]
+
;[[HUIUKE VR Game Handle Accessories for Quest 2 Controllers]]
;[[VR Cinema]]
+
;[[Bioherm Head Strap with Battery for Meta Quest 2]]
;[[Simulation theory]]
+
;[[YCCTEAM Wireless Joypad Controller Compatible with Switch]]
;[[Empathy]]
+
;[[Kuject Link Cable 20FT Compatible for Quest 2]]
;[[‎VR audio]]
+
;[[‎KIWI design Controller Grips Compatible with Quest 2]]
;[[Near-eye light field display]]
+
;[[KKCOBVR K2 Cooling Fan Face Cover with Leather Pad]]
;[[Fresnel lens]]
+
;[[HTC Vive Tracker 3.0]]
;[[‎Stereoscopic 3D]]
+
;[[‎VakiReyy 10FT Link Cable for Meta Quest 2]]
 
;[[Holodeck]]
 
;[[Holodeck]]
  

Revision as of 21:26, 22 July 2023

Welcome to XinReality: Virtual Reality and Augmented Reality Wiki

XinReality is a VR, AR, XR Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to virtual reality and augmented reality. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or create new pages, please login or register.
Virtual Reality or VR is a computer simulated, artificial environment that can take inspiration from the physical features of the real world or go beyond them. VR Devices are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered synthetic, multi-sensory, interactive and immersive.
Augmented Reality or AR is the technology that combines the real world and the digital world. AR Devices enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real-life environments. AR is not restricted to particular displays technologies (e.g. HMD) and potentially isn’t limited to the sense of sight.